My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Dark Prince Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince Prince Bandit
Barbarian Barrel
Firecracker Wizard Dark Prince Bandit Electro Wizard
The Log
Firecracker Dark Prince Prince Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Dark Prince Prince Bandit Electro Wizard
Fireball
Firecracker Wizard Bandit Electro Wizard
Poison
Bats Firecracker Wizard Electro Wizard
Lightning
Wizard Dark Prince Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Dark Prince Electro Wizard Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Dark Prince

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince Prince Bandit
Firecracker
Bats Dark Prince Prince Bandit Mega Knight
Wizard
Dark Prince Prince Bandit Mega Knight
Dark Prince
Prince Bats Firecracker Wizard Bandit Electro Wizard
Prince
Dark Prince Mega Knight Bats Firecracker Wizard Electro Wizard
Bandit
Bats Firecracker Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Prince Bandit Mega Knight
Mega Knight
Bats Prince Firecracker Wizard Bandit Electro Wizard

Defense Synergies 0 23

Bats
Firecracker Dark Prince Prince Bandit Electro Wizard Mega Knight
Firecracker
Bats Dark Prince Prince Bandit Electro Wizard Mega Knight
Wizard
Dark Prince Prince Bandit Electro Wizard Mega Knight
Dark Prince
Bats Firecracker Wizard Prince Bandit Electro Wizard
Prince
Bats Firecracker Wizard Dark Prince Electro Wizard
Bandit
Bats Firecracker Wizard Dark Prince Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Wizard Dark Prince Prince Bandit Mega Knight
Mega Knight
Bats Firecracker Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Bats Firecracker Dark Prince Prince Bandit Electro Wizard Mega Knight
Prince Mega Knight Bats Dark Prince Bandit Electro Wizard
Prince Bats Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Firecracker Dark Prince Prince Mega Knight
Bats Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Wizard
Bandit Electro Wizard Mega Knight
Prince
Firecracker Dark Prince Prince Bandit Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Wizard Dark Prince Bandit Mega Knight
Bats Firecracker Wizard Electro Wizard
Prince Mega Knight Bats Wizard Dark Prince Bandit Electro Wizard
Wizard Mega Knight Bats Firecracker Dark Prince Prince Electro Wizard
Prince Bandit Electro Wizard Mega Knight
Prince Bandit Electro Wizard Mega Knight
Wizard Mega Knight Bats Firecracker Dark Prince Prince Electro Wizard
Mega Knight Bats Firecracker Wizard Dark Prince Prince Bandit Electro Wizard
Wizard Bats Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Dark Prince Mega Knight Bats Firecracker Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Prince Bandit Electro Wizard
Bandit Electro Wizard Firecracker Wizard Prince Mega Knight
Bandit Mega Knight Bats Dark Prince Prince Electro Wizard
Dark Prince Prince Mega Knight Bats Bandit Electro Wizard
Dark Prince Prince Bandit Mega Knight
Firecracker Wizard Bats Electro Wizard
Dark Prince Prince Bats Bandit Electro Wizard
Mega Knight Dark Prince Prince
Electro Wizard Mega Knight Bats Firecracker Dark Prince Prince Bandit
Mega Knight Bats Dark Prince Prince
Mega Knight Dark Prince Prince Electro Wizard
Dark Prince Prince Mega Knight Wizard Bandit
Wizard Firecracker Mega Knight
Electro Wizard Bats Firecracker Dark Prince Prince
Bats Mega Knight Firecracker Wizard Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit Electro Wizard
Bandit
Firecracker Dark Prince Prince
Wizard Firecracker Dark Prince Mega Knight
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Bats Prince Electro Wizard
Firecracker Wizard Dark Prince Prince Bandit Electro Wizard
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Bats
Firecracker Wizard Dark Prince Prince Bandit Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard Bandit Electro Wizard
Wizard Prince Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Wizard Electro Wizard
Electro Wizard Bats Firecracker Wizard
Wizard Bandit Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker Wizard
Electro Wizard Bats Dark Prince Prince Bandit
Firecracker Wizard Electro Wizard
Firecracker Wizard Dark Prince Prince Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Dark Prince Prince Mega Knight
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince Prince Bandit Electro Wizard Mega Knight
Prince
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: