My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards
Giant Snowball
Bats Wall Breakers Guards
Zap
Bats Firecracker Wall Breakers Guards
Barbarian Barrel
Firecracker Wizard Wall Breakers Guards
The Log
Firecracker Wall Breakers Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Wall Breakers Guards
Royal Delivery
Bats Firecracker Wizard Wall Breakers Guards P.E.K.K.A
Fireball
Firecracker Wizard Wall Breakers
Poison
Bats Firecracker Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Guards Void Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Wall Breakers P.E.K.K.A
Firecracker
Bats Wall Breakers P.E.K.K.A
Wizard
P.E.K.K.A
Wall Breakers
Bats Firecracker The Log
Guards
The Log
Void
P.E.K.K.A
Bats Firecracker Wizard The Log
The Log
Wall Breakers Guards P.E.K.K.A

Defense Synergies 2 9

Bats
Firecracker P.E.K.K.A The Log
Firecracker
The Log Bats Guards P.E.K.K.A
Wizard
Guards P.E.K.K.A The Log
Wall Breakers
Guards
Firecracker Wizard The Log
Void
P.E.K.K.A
The Log Bats Firecracker Wizard
The Log
Firecracker P.E.K.K.A Bats Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void The Log
P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Bats Void
P.E.K.K.A Bats Firecracker Guards
Firecracker P.E.K.K.A The Log
The Log Bats Firecracker Guards
Bats Firecracker Wizard Void
Void P.E.K.K.A The Log
P.E.K.K.A
Guards Firecracker
Bats Guards Firecracker Wizard The Log
Bats Firecracker Wizard
P.E.K.K.A Bats Wizard Guards The Log
Wizard Bats Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard Bats Firecracker P.E.K.K.A
Bats Firecracker Wizard Guards The Log
Wizard The Log Bats Firecracker Guards
P.E.K.K.A
Wizard Bats Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void P.E.K.K.A
Void Firecracker Wizard The Log
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats The Log
P.E.K.K.A Guards
Firecracker Wizard Bats
Guards P.E.K.K.A Bats Void
P.E.K.K.A
Void P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards Void The Log
P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Bats Firecracker P.E.K.K.A The Log
Bats Firecracker Wizard P.E.K.K.A The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Guards The Log
Firecracker Void The Log
Void The Log
Firecracker Guards Void The Log
Wizard Firecracker The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Bats Guards Void
Firecracker Void Wizard The Log
Void Firecracker Wizard
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Void Firecracker Wizard The Log
Firecracker Wizard The Log
Void The Log
Wizard Void
Void The Log
Void The Log
Firecracker The Log Wizard
Firecracker Void The Log Wizard
Void Wizard The Log
Void Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard Guards Void
Void
Void Wizard The Log
Void Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Bats Guards Void
Firecracker Wizard
The Log
Void Firecracker Wizard
The Log Firecracker Wizard
Void
Firecracker P.E.K.K.A
Bats Firecracker Guards The Log
Firecracker Bats Void
Void Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: