My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Phoenix Ram Rider
Giant Snowball
Bats Goblin Gang Barbarians Musketeer Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer Ram Rider
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Musketeer Ram Rider
Fireball
Goblin Gang Barbarians Musketeer Ram Rider
Poison
Bats Goblin Gang Barbarians Musketeer Phoenix
Lightning
Musketeer Phoenix Ram Rider
Rocket
Barbarians Musketeer Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Musketeer Poison Phoenix Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Musketeer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ram Rider
Goblin Gang
Barbarians
Musketeer
The Log Ram Rider
Poison
The Log Ram Rider
The Log
Musketeer Poison Ram Rider
Phoenix
Ram Rider
Bats Musketeer Poison The Log

Defense Synergies 2 7

Bats
Musketeer The Log
Goblin Gang
Musketeer Barbarians The Log
Barbarians
Goblin Gang
Musketeer
Goblin Gang The Log Bats Ram Rider
Poison
The Log
The Log
Musketeer Bats Goblin Gang Poison Ram Rider
Phoenix
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Ram Rider
Barbarians Bats Goblin Gang Musketeer The Log Phoenix Ram Rider
Goblin Gang Barbarians Ram Rider Bats Musketeer
Barbarians Bats Goblin Gang Musketeer Phoenix Ram Rider
Barbarians Poison The Log
Goblin Gang The Log Bats Musketeer
Bats Musketeer Ram Rider Goblin Gang Poison Phoenix
Barbarians Musketeer Poison The Log Phoenix Ram Rider
Barbarians Goblin Gang Musketeer Phoenix
Goblin Gang Barbarians Musketeer Phoenix
Bats Goblin Gang Barbarians Poison Musketeer The Log Ram Rider
Musketeer Bats Goblin Gang Poison Phoenix Ram Rider
Barbarians Bats Goblin Gang Musketeer The Log Ram Rider
Bats Goblin Gang Barbarians Poison The Log
Barbarians Goblin Gang Phoenix Ram Rider
Barbarians Goblin Gang The Log Ram Rider
Barbarians Bats Goblin Gang Musketeer Poison
Bats Goblin Gang Barbarians Musketeer The Log Ram Rider
Poison The Log Bats Barbarians Musketeer Ram Rider
Barbarians Musketeer Phoenix Ram Rider
Goblin Gang Bats Barbarians Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Poison Goblin Gang Musketeer The Log Phoenix
Goblin Gang Barbarians Bats Musketeer The Log Ram Rider
Goblin Gang Bats Barbarians Musketeer The Log Phoenix Ram Rider
Barbarians Goblin Gang Musketeer Phoenix Ram Rider
Poison Bats Goblin Gang Musketeer Ram Rider
Goblin Gang Bats Barbarians Musketeer Phoenix Ram Rider
Barbarians Phoenix
Bats Barbarians Poison The Log Phoenix
Goblin Gang Barbarians Musketeer Phoenix
Bats Barbarians Musketeer Phoenix
Barbarians Poison The Log Phoenix
Barbarians Goblin Gang Ram Rider
Barbarians Musketeer
Goblin Gang Barbarians Phoenix Bats Musketeer Poison The Log
Bats Poison Barbarians Musketeer The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log Ram Rider
Poison The Log
Barbarians Musketeer Poison The Log
Poison The Log
Poison Bats Musketeer Ram Rider
Musketeer Poison The Log
Poison The Log Ram Rider
Poison The Log Ram Rider
Bats Goblin Gang Musketeer Poison
Poison Musketeer The Log Ram Rider
Poison Musketeer
Poison Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison The Log
Musketeer Poison The Log
Poison
Bats
Musketeer Poison The Log
Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Barbarians Musketeer Poison The Log
Poison The Log
Poison The Log Musketeer Ram Rider
Musketeer Poison The Log Ram Rider
Poison Musketeer The Log
Poison Bats Musketeer
Bats Musketeer Poison
Poison Musketeer The Log
Poison
Poison The Log
Bats Goblin Gang Barbarians Musketeer
Poison Musketeer Ram Rider
The Log
Poison Goblin Gang Musketeer
The Log Musketeer Poison
Poison
Musketeer
Bats Goblin Gang Musketeer Poison The Log
Bats Musketeer Poison
Poison Musketeer The Log

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