My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Firecracker Bandit Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Bandit Skeleton King
The Log
Goblin Gang Firecracker Bandit Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Bowler Bandit Skeleton King
Fireball
Goblin Gang Firecracker Bowler Bandit Skeleton King
Poison
Bats Goblin Gang Firecracker Skeleton King
Lightning
Bowler Bandit Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Bandit Poison Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler Bandit Skeleton King
Goblin Gang
Firecracker Bowler Bandit Skeleton King
Firecracker
Bats Goblin Gang Bowler Bandit
Poison
Bowler The Log
Bowler
Bats Goblin Gang Firecracker Poison The Log
The Log
Poison Bowler Bandit
Bandit
Bats Goblin Gang Firecracker The Log
Skeleton King
Bats Goblin Gang

Defense Synergies 2 12

Bats
Firecracker Bowler The Log Bandit Skeleton King
Goblin Gang
Firecracker The Log Bandit
Firecracker
The Log Bats Goblin Gang Bandit
Poison
The Log
Bowler
The Log Bats Bandit
The Log
Firecracker Bowler Bats Goblin Gang Poison Bandit
Bandit
Bats Goblin Gang Firecracker Bowler The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log
Bats Goblin Gang Firecracker The Log Bandit
Goblin Gang Bowler Bats Bandit
Bats Goblin Gang Firecracker Bowler Bandit Skeleton King
Firecracker Poison Bowler The Log
Goblin Gang Bowler The Log Bats Firecracker Bandit
Bats Goblin Gang Firecracker Poison
Bowler Poison The Log Bandit
Goblin Gang Skeleton King
Goblin Gang Firecracker Bowler Bandit
Bats Goblin Gang Poison Firecracker Bowler The Log Bandit Skeleton King
Bats Goblin Gang Firecracker Poison
Bowler Bats Goblin Gang The Log Bandit
Bowler Bats Goblin Gang Firecracker Poison The Log Skeleton King
Goblin Gang Bandit Skeleton King
Goblin Gang Bowler The Log Bandit
Bats Goblin Gang Firecracker Poison Bowler
Bats Goblin Gang Firecracker Bowler The Log Bandit
Poison The Log Bats Firecracker Bowler Bandit
Goblin Gang Bowler Bats Firecracker Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Bandit
Poison Bandit Goblin Gang Firecracker Bowler The Log
Goblin Gang Bandit Bats Bowler The Log
Goblin Gang Bowler Bats The Log Bandit
Goblin Gang Bowler Bandit
Firecracker Poison Bats Goblin Gang
Goblin Gang Bats Bowler Bandit
Bats Firecracker Poison The Log Bandit
Goblin Gang
Bats Bowler
Poison Bowler The Log
Bowler Goblin Gang Bandit Skeleton King
Firecracker Bowler
Goblin Gang Bats Firecracker Poison Bowler The Log Skeleton King
Bats Poison Bowler Firecracker The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Bandit
Firecracker Poison Bowler The Log Bandit
Poison The Log Bandit
Firecracker Poison The Log
Poison Firecracker Bowler The Log
Firecracker Poison Bats
Firecracker Poison Bowler The Log
Poison The Log Firecracker Bowler
Poison The Log Firecracker Bandit
Bats Goblin Gang Poison Bowler
Firecracker Poison Bowler The Log Bandit
Poison Firecracker
Poison Firecracker Bowler The Log Bandit
Firecracker Poison Bandit
Firecracker Poison The Log
Firecracker Poison Bowler The Log Bandit
Firecracker Poison Bowler The Log Bandit
Poison
Bats
Firecracker Poison Bowler The Log Bandit
Firecracker Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Poison The Log
Firecracker Poison The Log Bowler
Firecracker Poison The Log Bowler Bandit
Poison Bowler The Log Bandit
Poison Firecracker The Log Bandit
Poison Bats Firecracker
Bats Firecracker Poison
Bowler
Poison The Log Bandit
Firecracker Poison
Firecracker Poison Bowler The Log
Bats Goblin Gang Bandit
Poison Firecracker
The Log
Poison Goblin Gang Firecracker Bowler
The Log Firecracker Poison Bowler Skeleton King
Poison
Firecracker
Bats Goblin Gang Firecracker Poison Bowler The Log Skeleton King
Firecracker Bats Poison
Poison Firecracker Bowler The Log Bandit
Firecracker Bowler

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