My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Valkyrie Baby Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Mega Minion Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Valkyrie Baby Dragon
Fireball
Goblin Gang Mega Minion Baby Dragon
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Baby Dragon Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Valkyrie Baby Dragon Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mega Minion Baby Dragon
Goblin Gang
Valkyrie Baby Dragon
Mega Minion
Bats Valkyrie Baby Dragon Electro Giant Mega Knight
Valkyrie
Bats Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Bats Goblin Gang Mega Minion Valkyrie Lightning Electro Giant Mega Knight
Lightning
Electro Giant Baby Dragon
Electro Giant
Lightning Mega Minion Baby Dragon
Mega Knight
Bats Mega Minion Baby Dragon

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon Mega Knight
Goblin Gang
Valkyrie
Mega Minion
Valkyrie Baby Dragon Mega Knight
Valkyrie
Bats Goblin Gang Mega Minion Baby Dragon
Baby Dragon
Bats Mega Minion Valkyrie Mega Knight
Lightning
Electro Giant
Mega Knight
Bats Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Valkyrie Baby Dragon
Bats Goblin Gang Mega Minion Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Mega Minion Valkyrie Lightning
Bats Goblin Gang Mega Minion Valkyrie Mega Knight
Lightning Valkyrie Mega Knight
Goblin Gang Bats Mega Minion Valkyrie Baby Dragon Mega Knight
Bats Mega Minion Lightning Goblin Gang Baby Dragon
Lightning Valkyrie Baby Dragon Electro Giant Mega Knight
Goblin Gang
Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Mega Minion Baby Dragon Electro Giant Mega Knight
Mega Minion Bats Goblin Gang Baby Dragon
Mega Knight Bats Goblin Gang Valkyrie Lightning
Valkyrie Mega Knight Bats Goblin Gang Mega Minion Baby Dragon
Goblin Gang Mega Knight
Goblin Gang Lightning Electro Giant Mega Knight
Mega Knight Bats Goblin Gang Valkyrie
Mega Knight Bats Goblin Gang Mega Minion Valkyrie Baby Dragon
Valkyrie Baby Dragon Bats Mega Minion Mega Knight
Goblin Gang Valkyrie Mega Knight Bats Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Giant
Goblin Gang Mega Minion Valkyrie Baby Dragon Lightning Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Lightning
Goblin Gang Valkyrie Lightning Mega Knight Bats
Goblin Gang Valkyrie Mega Knight
Electro Giant Bats Goblin Gang Baby Dragon
Goblin Gang Bats Mega Minion Valkyrie Lightning
Mega Knight Valkyrie
Lightning Mega Knight Bats Mega Minion Valkyrie Baby Dragon
Goblin Gang Mega Minion
Mega Knight Bats Mega Minion Valkyrie
Lightning Mega Knight Valkyrie Electro Giant
Lightning Mega Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon Electro Giant Mega Knight
Goblin Gang Electro Giant Bats Mega Minion Valkyrie Baby Dragon Lightning
Bats Valkyrie Mega Knight Mega Minion Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Giant Bats Mega Minion Baby Dragon
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Bats Goblin Gang
Lightning Valkyrie
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Mega Knight
Lightning
Bats Lightning
Lightning Mega Minion Baby Dragon Mega Knight
Lightning Valkyrie Baby Dragon Electro Giant Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Baby Dragon
Electro Giant Valkyrie Baby Dragon Mega Knight
Mega Minion
Baby Dragon Lightning
Lightning Baby Dragon Mega Knight
Lightning Baby Dragon
Lightning Bats Baby Dragon Electro Giant
Lightning Bats Mega Minion Electro Giant
Lightning Mega Minion
Lightning Mega Knight
Lightning
Mega Knight
Lightning
Lightning Bats Goblin Gang
Lightning Mega Minion Baby Dragon
Lightning Goblin Gang Mega Minion Valkyrie Baby Dragon Mega Knight
Baby Dragon Lightning
Lightning Electro Giant
Mega Minion Mega Knight
Electro Giant Bats Goblin Gang Baby Dragon Lightning
Bats Lightning
Lightning Baby Dragon Electro Giant Mega Knight

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