My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Tesla Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Tesla Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Bandit
Fireball
Goblin Gang Tesla Witch Bandit
Poison
Bats Goblin Gang Witch
Lightning
Tesla Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Delivery Bandit Tesla Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Royal Delivery Bandit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit
Goblin Gang
Bandit
Royal Delivery
Tesla
Fireball
Mega Knight
Witch
Bandit Mega Knight
Bandit
Bats Goblin Gang Witch Mega Knight
Mega Knight
Bats Fireball Witch Bandit

Defense Synergies 1 17

Bats
Royal Delivery Tesla Bandit Mega Knight
Goblin Gang
Tesla Royal Delivery Bandit
Royal Delivery
Bats Goblin Gang Tesla Fireball Witch Bandit Mega Knight
Tesla
Goblin Gang Bats Royal Delivery Fireball
Fireball
Royal Delivery Tesla Bandit Mega Knight
Witch
Royal Delivery Bandit Mega Knight
Bandit
Bats Goblin Gang Royal Delivery Fireball Witch Mega Knight
Mega Knight
Bats Royal Delivery Fireball Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Bats Goblin Gang Royal Delivery Tesla Witch Bandit Mega Knight
Goblin Gang Tesla Witch Mega Knight Bats Royal Delivery Bandit
Tesla Witch Bats Goblin Gang Bandit Mega Knight
Royal Delivery Fireball Mega Knight
Goblin Gang Royal Delivery Fireball Bats Tesla Bandit Mega Knight
Bats Tesla Goblin Gang Royal Delivery Fireball Witch
Tesla Fireball Bandit Mega Knight
Tesla Witch Goblin Gang
Goblin Gang Royal Delivery Tesla Bandit Mega Knight
Bats Goblin Gang Witch Royal Delivery Tesla Fireball Bandit Mega Knight
Tesla Bats Goblin Gang Royal Delivery Fireball Witch
Tesla Mega Knight Bats Goblin Gang Royal Delivery Fireball Witch Bandit
Fireball Mega Knight Bats Goblin Gang Royal Delivery Tesla Witch
Goblin Gang Tesla Bandit Mega Knight
Goblin Gang Royal Delivery Tesla Fireball Bandit Mega Knight
Tesla Mega Knight Bats Goblin Gang Royal Delivery Fireball Witch
Royal Delivery Tesla Fireball Mega Knight Bats Goblin Gang Witch Bandit
Royal Delivery Witch Bats Tesla Fireball Bandit Mega Knight
Tesla
Goblin Gang Mega Knight Bats Royal Delivery Tesla Fireball Witch Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Royal Delivery Tesla Fireball Witch Bandit
Royal Delivery Fireball Bandit Goblin Gang Tesla Mega Knight
Goblin Gang Royal Delivery Bandit Mega Knight Bats Witch
Goblin Gang Mega Knight Bats Royal Delivery Tesla Fireball Bandit
Goblin Gang Royal Delivery Tesla Witch Bandit Mega Knight
Royal Delivery Fireball Bats Goblin Gang Tesla Witch
Goblin Gang Royal Delivery Bats Tesla Fireball Witch Bandit
Mega Knight Royal Delivery Tesla
Royal Delivery Mega Knight Bats Fireball Witch Bandit
Witch Goblin Gang Royal Delivery Tesla
Mega Knight Bats Tesla Witch
Mega Knight Royal Delivery Fireball
Royal Delivery Mega Knight Goblin Gang Tesla Fireball Witch Bandit
Tesla Fireball Witch Mega Knight
Goblin Gang Tesla Witch Bats Royal Delivery Fireball
Bats Mega Knight Royal Delivery Tesla Fireball Witch
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball Bandit
Bats Goblin Gang Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit Mega Knight
Fireball
Bats
Fireball Bandit Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch Bandit
Fireball Witch Bandit Mega Knight
Fireball Bandit
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Bats Goblin Gang Fireball Witch Bandit
Fireball Witch
Fireball
Fireball Goblin Gang Mega Knight
Fireball
Fireball
Mega Knight
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch Bandit Mega Knight
Fireball Mega Knight

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