My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Zappies Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Bats Goblin Gang Skeleton Barrel Zappies
Zap
Bats Goblin Gang Skeleton Barrel Zappies
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Zappies Magic Archer
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Zappies
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Skeleton Barrel Zappies
Royal Delivery
Bats Goblin Gang Skeleton Barrel Elite Barbarians Zappies Magic Archer
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians Zappies Magic Archer
Poison
Bats Goblin Gang Skeleton Barrel Zappies Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Zappies Magic Archer Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Elite Barbarians
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Goblin Gang Zappies Magic Archer Golden Knight
Elite Barbarians
Bats Zappies The Log Golden Knight
Zappies
Skeleton Barrel Elite Barbarians
The Log
Elite Barbarians Magic Archer
Magic Archer
Skeleton Barrel The Log Golden Knight
Golden Knight
Skeleton Barrel Elite Barbarians Magic Archer

Defense Synergies 0 12

Bats
Zappies The Log Golden Knight
Goblin Gang
Zappies The Log Magic Archer
Skeleton Barrel
Elite Barbarians
The Log Golden Knight
Zappies
Bats Goblin Gang The Log Golden Knight
The Log
Bats Goblin Gang Elite Barbarians Zappies Magic Archer Golden Knight
Magic Archer
Goblin Gang The Log
Golden Knight
Bats Elite Barbarians Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies The Log Magic Archer Golden Knight
Elite Barbarians Bats Goblin Gang Zappies The Log
Goblin Gang Bats Elite Barbarians Zappies
Elite Barbarians Bats Goblin Gang Zappies
Elite Barbarians The Log
Goblin Gang The Log Bats Zappies Magic Archer
Bats Goblin Gang Zappies Magic Archer
Skeleton Barrel The Log Magic Archer Golden Knight
Zappies Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Zappies
Bats Goblin Gang Zappies The Log Magic Archer
Bats Goblin Gang Zappies Magic Archer
Bats Goblin Gang Elite Barbarians Zappies The Log
Bats Goblin Gang Zappies The Log Magic Archer Golden Knight
Elite Barbarians Goblin Gang Zappies
Goblin Gang Elite Barbarians Zappies The Log
Bats Goblin Gang Elite Barbarians Zappies
Bats Goblin Gang Elite Barbarians Zappies The Log Magic Archer Golden Knight
The Log Bats Zappies Magic Archer
Elite Barbarians Zappies
Goblin Gang Bats Elite Barbarians Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Zappies
Goblin Gang Skeleton Barrel Elite Barbarians The Log Magic Archer
Goblin Gang Zappies Bats Elite Barbarians The Log Golden Knight
Goblin Gang Bats Elite Barbarians Zappies The Log
Goblin Gang Elite Barbarians Zappies
Bats Goblin Gang Skeleton Barrel Zappies Magic Archer
Goblin Gang Bats Elite Barbarians Zappies
Elite Barbarians Zappies
Bats Elite Barbarians Zappies The Log Magic Archer
Goblin Gang Zappies
Bats Elite Barbarians Zappies Golden Knight
Elite Barbarians The Log
Elite Barbarians Goblin Gang Zappies Golden Knight
Zappies Magic Archer
Goblin Gang Elite Barbarians Zappies Bats The Log Magic Archer Golden Knight
Bats Elite Barbarians Zappies The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer The Log Golden Knight
Skeleton Barrel The Log Magic Archer Golden Knight
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log
The Log Magic Archer
Bats Skeleton Barrel Magic Archer
The Log Magic Archer
The Log Skeleton Barrel Magic Archer
The Log Skeleton Barrel Golden Knight
Bats Goblin Gang Elite Barbarians
Skeleton Barrel The Log Magic Archer Golden Knight
Magic Archer
Skeleton Barrel Elite Barbarians The Log Magic Archer Golden Knight
Skeleton Barrel Magic Archer
Skeleton Barrel Elite Barbarians The Log Magic Archer
Skeleton Barrel The Log Magic Archer Golden Knight
Magic Archer Skeleton Barrel The Log
Bats
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Skeleton Barrel The Log
The Log Magic Archer
The Log Skeleton Barrel Magic Archer Golden Knight
Skeleton Barrel The Log Magic Archer Golden Knight
Skeleton Barrel The Log Magic Archer Golden Knight
Elite Barbarians Bats Magic Archer
Bats Skeleton Barrel Zappies
Elite Barbarians
The Log Magic Archer
Zappies Magic Archer
The Log Magic Archer
Skeleton Barrel Bats Goblin Gang Zappies Magic Archer
Zappies Magic Archer
The Log
Goblin Gang Magic Archer
The Log Skeleton Barrel Magic Archer
Elite Barbarians
Bats Goblin Gang Elite Barbarians Zappies The Log Magic Archer Golden Knight
Bats Zappies Magic Archer
Skeleton Barrel The Log Magic Archer Golden Knight

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