My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Goblin Cage Wizard Dark Prince Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince
Giant Snowball
Bats Goblin Gang Electro Dragon
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Goblin Cage Wizard Dark Prince
The Log
Goblin Gang Suspicious Bush Goblin Cage Dark Prince Prince
Earthquake
Goblin Gang Goblin Cage
Arrows
Bats Goblin Gang Suspicious Bush
Royal Delivery
Bats Goblin Gang Goblin Cage Wizard Dark Prince Prince Electro Dragon
Fireball
Goblin Gang Suspicious Bush Goblin Cage Wizard Electro Dragon
Poison
Bats Goblin Gang Suspicious Bush Goblin Cage Wizard Electro Dragon
Lightning
Goblin Cage Wizard Dark Prince Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Goblin Gang Goblin Cage Dark Prince Wizard Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Suspicious Bush Goblin Gang Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Dark Prince Prince
Goblin Gang
Goblin Cage Dark Prince Prince
Suspicious Bush
Goblin Cage
Bats Goblin Gang Dark Prince
Wizard
Dark Prince Prince
Dark Prince
Prince Bats Goblin Gang Goblin Cage Wizard
Prince
Dark Prince Bats Goblin Gang Wizard
Electro Dragon

Defense Synergies 0 13

Bats
Goblin Cage Dark Prince Prince
Goblin Gang
Goblin Cage Dark Prince Prince
Suspicious Bush
Goblin Cage
Bats Goblin Gang Wizard Prince Electro Dragon
Wizard
Goblin Cage Dark Prince Prince
Dark Prince
Bats Goblin Gang Wizard Prince Electro Dragon
Prince
Bats Goblin Gang Goblin Cage Wizard Dark Prince
Electro Dragon
Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Electro Dragon
Bats Goblin Gang Goblin Cage Dark Prince Prince Electro Dragon
Goblin Gang Goblin Cage Prince Bats Dark Prince Electro Dragon
Goblin Cage Prince Bats Goblin Gang Dark Prince Electro Dragon
Goblin Cage Dark Prince Prince
Goblin Gang Bats Dark Prince Electro Dragon
Bats Goblin Gang Goblin Cage Wizard Electro Dragon
Goblin Cage Electro Dragon
Goblin Gang Goblin Cage Prince
Goblin Gang Dark Prince Prince
Bats Goblin Gang Wizard Dark Prince Electro Dragon
Bats Goblin Gang Wizard Electro Dragon
Goblin Cage Prince Bats Goblin Gang Wizard Dark Prince Electro Dragon
Wizard Bats Goblin Gang Goblin Cage Dark Prince Prince Electro Dragon
Goblin Gang Goblin Cage Prince
Goblin Gang Goblin Cage Prince
Wizard Bats Goblin Gang Goblin Cage Dark Prince Prince Electro Dragon
Goblin Cage Bats Goblin Gang Wizard Dark Prince Prince Electro Dragon
Goblin Cage Wizard Bats Dark Prince Electro Dragon
Goblin Cage Prince
Goblin Gang Wizard Dark Prince Bats Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Dark Prince Prince
Goblin Gang Wizard Prince Electro Dragon
Goblin Gang Bats Goblin Cage Dark Prince Prince Electro Dragon
Goblin Gang Dark Prince Prince Bats Goblin Cage
Goblin Gang Goblin Cage Dark Prince Prince
Wizard Bats Goblin Gang Electro Dragon
Goblin Gang Dark Prince Prince Bats Goblin Cage
Goblin Cage Dark Prince Prince
Goblin Cage Electro Dragon Bats Dark Prince Prince
Goblin Gang Goblin Cage
Bats Goblin Cage Dark Prince Prince Electro Dragon
Goblin Cage Dark Prince Prince
Dark Prince Prince Goblin Gang Goblin Cage Wizard
Wizard Goblin Cage Electro Dragon
Goblin Gang Electro Dragon Bats Goblin Cage Dark Prince Prince
Bats Goblin Cage Wizard Dark Prince Electro Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Dark Prince Prince
Wizard Dark Prince
Wizard Bats Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Bats Goblin Gang Prince Electro Dragon
Wizard Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Electro Dragon
Prince
Wizard Electro Dragon
Wizard Electro Dragon
Bats
Wizard Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Prince
Wizard
Prince
Electro Dragon
Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Wizard Prince Electro Dragon
Bats Wizard Electro Dragon
Electro Dragon Bats Wizard
Wizard Electro Dragon
Electro Dragon
Prince
Wizard
Bats Goblin Gang Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Goblin Gang Wizard Dark Prince Prince Electro Dragon
Wizard Electro Dragon
Dark Prince Prince Electro Dragon
Electro Dragon Bats Goblin Gang
Bats Electro Dragon
Electro Dragon Dark Prince Prince
Prince
Wizard Electro Dragon

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