My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Sparky Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Prince Sparky Skeleton King
Barbarian Barrel
Goblin Gang Wizard Sparky Skeleton King
The Log
Goblin Gang Prince Sparky Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Bats Goblin Gang Skeleton King
Royal Delivery
Bats Goblin Gang Wizard Prince Sparky Skeleton King
Fireball
Goblin Gang Wizard Sparky Skeleton King
Poison
Bats Goblin Gang Wizard Sparky Skeleton King
Lightning
Wizard Prince Sparky Skeleton King
Rocket
Wizard Prince Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton King Wizard Prince Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Goblin Gang Skeleton King Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince Sparky Skeleton King
Goblin Gang
Prince Sparky Skeleton King
Wizard
Prince Sparky Mega Knight
Rocket
Prince
Mega Knight Bats Goblin Gang Wizard
Sparky
Bats Goblin Gang Wizard
Mega Knight
Bats Prince Wizard
Skeleton King
Bats Goblin Gang

Defense Synergies 0 9

Bats
Prince Sparky Mega Knight Skeleton King
Goblin Gang
Prince Sparky
Wizard
Prince Mega Knight Skeleton King
Rocket
Prince
Bats Goblin Gang Wizard
Sparky
Bats Goblin Gang
Mega Knight
Bats Wizard
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
Sparky Bats Goblin Gang Prince Mega Knight
Goblin Gang Rocket Prince Sparky Mega Knight Bats
Prince Sparky Bats Goblin Gang Mega Knight Skeleton King
Rocket Prince Sparky Mega Knight
Goblin Gang Bats Mega Knight
Bats Rocket Goblin Gang Wizard
Rocket Sparky Mega Knight
Sparky Goblin Gang Prince Skeleton King
Goblin Gang Prince Sparky Mega Knight
Bats Goblin Gang Wizard Mega Knight Skeleton King
Bats Goblin Gang Wizard
Prince Sparky Mega Knight Bats Goblin Gang Wizard Rocket
Wizard Rocket Sparky Mega Knight Bats Goblin Gang Prince Skeleton King
Sparky Goblin Gang Prince Mega Knight Skeleton King
Rocket Goblin Gang Prince Sparky Mega Knight
Wizard Sparky Mega Knight Bats Goblin Gang Prince
Mega Knight Bats Goblin Gang Wizard Prince
Wizard Bats Mega Knight
Sparky Prince
Goblin Gang Wizard Mega Knight Bats Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Sparky
Goblin Gang Wizard Rocket Prince Mega Knight
Goblin Gang Mega Knight Bats Rocket Prince Sparky
Goblin Gang Rocket Prince Mega Knight Bats Sparky
Goblin Gang Prince Sparky Mega Knight
Wizard Rocket Bats Goblin Gang
Goblin Gang Rocket Prince Sparky Bats
Mega Knight Prince Sparky
Rocket Mega Knight Bats Prince Sparky
Goblin Gang Sparky
Mega Knight Bats Prince Sparky
Rocket Mega Knight Prince
Rocket Prince Mega Knight Goblin Gang Wizard Sparky Skeleton King
Wizard Sparky Mega Knight
Goblin Gang Sparky Bats Rocket Prince Skeleton King
Bats Mega Knight Wizard Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Rocket Sparky
Rocket Prince Sparky
Wizard Rocket Sparky Mega Knight
Wizard Bats Rocket
Wizard Sparky
Wizard
Wizard
Rocket Bats Goblin Gang Prince Sparky
Rocket Wizard Prince Sparky
Wizard Rocket
Rocket Sparky
Rocket
Prince Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Bats Rocket Sparky
Rocket Wizard Prince Sparky Mega Knight
Rocket Wizard Mega Knight
Rocket Prince Sparky Mega Knight
Rocket Wizard
Rocket Prince Sparky
Rocket
Wizard Sparky Mega Knight
Wizard Sparky
Wizard Prince Sparky Mega Knight
Rocket Sparky
Bats Wizard Sparky
Rocket Bats Wizard
Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Prince Sparky Mega Knight
Rocket Wizard Sparky
Bats Goblin Gang Rocket Prince
Rocket Wizard
Goblin Gang Wizard Rocket Prince Sparky Mega Knight
Wizard Skeleton King
Rocket Sparky
Prince Sparky Mega Knight
Bats Goblin Gang Rocket Sparky Skeleton King
Bats Rocket
Rocket Prince Sparky Mega Knight
Prince Sparky
Wizard Rocket Sparky Mega Knight

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