My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Dark Prince Miner
Giant Snowball
Bats Hog Rider Skeleton Army Witch Miner
Zap
Bats Skeleton Army Dark Prince Witch
Barbarian Barrel
Skeleton Army Dark Prince Witch Magic Archer
The Log
Hog Rider Skeleton Army Dark Prince Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Hog Rider Skeleton Army Dark Prince Witch Miner Magic Archer
Fireball
Hog Rider Skeleton Army Witch Magic Archer
Poison
Bats Skeleton Army Witch Magic Archer
Lightning
Dark Prince Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Hog Rider Dark Prince Poison Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Miner Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Dark Prince
Hog Rider
Bats Dark Prince Poison Witch Magic Archer
Skeleton Army
Dark Prince
Bats Hog Rider Poison Witch Miner Magic Archer
Poison
Miner Hog Rider Dark Prince
Witch
Hog Rider Dark Prince Miner
Miner
Bats Poison Dark Prince Witch Magic Archer
Magic Archer
Hog Rider Dark Prince Miner

Defense Synergies 0 5

Bats
Dark Prince
Hog Rider
Skeleton Army
Magic Archer
Dark Prince
Bats Poison Witch Magic Archer
Poison
Dark Prince
Witch
Dark Prince
Miner
Magic Archer
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army Bats Dark Prince Witch
Skeleton Army Witch Bats Dark Prince
Skeleton Army Witch Bats Dark Prince
Skeleton Army Dark Prince Poison
Skeleton Army Bats Dark Prince Magic Archer
Bats Poison Witch Magic Archer
Poison Magic Archer
Witch Skeleton Army
Skeleton Army Dark Prince Miner
Bats Skeleton Army Poison Witch Dark Prince Magic Archer
Bats Poison Witch Magic Archer
Skeleton Army Bats Dark Prince Witch
Skeleton Army Bats Dark Prince Poison Witch Magic Archer
Skeleton Army
Skeleton Army
Bats Skeleton Army Dark Prince Poison Witch
Bats Skeleton Army Dark Prince Witch Magic Archer
Poison Witch Bats Dark Prince Magic Archer
Skeleton Army Dark Prince Bats Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch
Poison Miner Magic Archer
Skeleton Army Bats Dark Prince Witch
Skeleton Army Dark Prince Bats
Skeleton Army Dark Prince Witch
Poison Bats Witch Magic Archer
Skeleton Army Dark Prince Bats Witch
Skeleton Army Dark Prince
Bats Skeleton Army Dark Prince Poison Witch Magic Archer
Witch Skeleton Army
Bats Dark Prince Witch
Skeleton Army Dark Prince Poison
Skeleton Army Dark Prince Witch
Skeleton Army Witch Magic Archer
Skeleton Army Witch Bats Dark Prince Poison Magic Archer
Bats Poison Dark Prince Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Miner Magic Archer
Poison Miner Magic Archer
Dark Prince Poison
Poison Dark Prince Magic Archer
Poison Bats Witch Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Miner
Bats Poison
Poison Miner Dark Prince Magic Archer
Poison Magic Archer
Poison Miner Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Witch Magic Archer
Magic Archer Poison
Poison
Bats
Dark Prince Poison Magic Archer
Poison Witch Miner Magic Archer
Poison Magic Archer
Poison
Poison
Poison Dark Prince Witch Magic Archer
Witch
Poison Miner Witch Magic Archer
Poison Witch Miner Magic Archer
Poison Miner Magic Archer
Poison Bats Witch Magic Archer
Bats Poison Witch
Poison Miner Magic Archer
Poison Magic Archer
Poison Magic Archer
Bats Skeleton Army Dark Prince Witch Magic Archer
Poison Witch Magic Archer
Poison Miner Dark Prince Magic Archer
Poison Magic Archer
Poison
Dark Prince
Bats Poison Witch Magic Archer
Bats Poison Witch Magic Archer
Poison Dark Prince Witch Miner Magic Archer

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