My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army Clone
Zap
Bats Goblin Barrel Skeleton Army Clone Sparky
Barbarian Barrel
Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
The Log
Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Bats Goblin Barrel Skeleton Army Clone
Royal Delivery
Bats Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky
Fireball
Goblin Barrel Skeleton Army Clone Sparky
Poison
Bats Skeleton Army Clone Sparky
Lightning
Ice Golem Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Ice Golem Goblin Barrel Skeleton Army Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Ice Golem Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Skeleton Goblin Barrel Clone Sparky
Ice Golem
Bats Goblin Barrel Sparky
Mirror
Goblin Barrel Skeleton Army Giant Skeleton Sparky
Goblin Barrel
Ice Golem Mirror Bats Skeleton Army Clone Giant Skeleton Sparky
Skeleton Army
Clone Mirror Goblin Barrel Sparky
Clone
Skeleton Army Giant Skeleton Bats Goblin Barrel Sparky
Giant Skeleton
Bats Clone Mirror Goblin Barrel Sparky
Sparky
Bats Ice Golem Mirror Goblin Barrel Skeleton Army Clone Giant Skeleton

Defense Synergies 1 8

Bats
Ice Golem Giant Skeleton Sparky
Ice Golem
Bats Giant Skeleton Sparky
Mirror
Skeleton Army Sparky
Goblin Barrel
Skeleton Army
Mirror Giant Skeleton Sparky
Clone
Giant Skeleton
Bats Ice Golem Skeleton Army
Sparky
Bats Ice Golem Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Sparky
Skeleton Army Sparky Bats
Skeleton Army Sparky Bats Giant Skeleton
Skeleton Army Sparky Bats
Skeleton Army Giant Skeleton Sparky
Skeleton Army Bats
Bats
Ice Golem Giant Skeleton Sparky
Sparky Skeleton Army
Skeleton Army Ice Golem Giant Skeleton Sparky
Bats Skeleton Army Ice Golem Giant Skeleton
Bats
Skeleton Army Sparky Bats Giant Skeleton
Skeleton Army Sparky Bats
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Bats Skeleton Army
Bats Skeleton Army
Bats Ice Golem Giant Skeleton
Sparky
Skeleton Army Bats Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Giant Skeleton Sparky
Ice Golem
Skeleton Army Giant Skeleton Bats Ice Golem Sparky
Skeleton Army Giant Skeleton Bats Ice Golem Sparky
Giant Skeleton Skeleton Army Sparky
Bats Ice Golem
Skeleton Army Sparky Bats Ice Golem Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Bats Ice Golem Skeleton Army Sparky
Skeleton Army Sparky
Bats Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Ice Golem Sparky
Skeleton Army Sparky
Skeleton Army Sparky Bats Ice Golem Giant Skeleton
Bats Ice Golem Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton Sparky
Giant Skeleton Sparky
Ice Golem Giant Skeleton Sparky
Sparky
Bats Ice Golem
Sparky
Ice Golem
Bats Sparky
Sparky
Ice Golem Sparky
Ice Golem Sparky
Sparky
Sparky
Sparky
Bats Sparky
Sparky
Giant Skeleton Sparky
Sparky
Ice Golem Sparky
Sparky
Sparky
Sparky
Bats Ice Golem Sparky
Bats
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Bats Skeleton Army
Sparky
Ice Golem
Giant Skeleton Sparky
Sparky
Bats Giant Skeleton Sparky
Bats
Giant Skeleton Sparky

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