My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Giant Skeleton
Giant Snowball
Bats Cannon Dart Goblin Wall Breakers
Zap
Bats Cannon Dart Goblin Wall Breakers
Barbarian Barrel
Knight Cannon Dart Goblin Valkyrie Wall Breakers Giant Skeleton
The Log
Cannon Dart Goblin Wall Breakers Giant Skeleton
Earthquake
Cannon
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Knight Dart Goblin Valkyrie Wall Breakers Giant Skeleton
Fireball
Cannon Dart Goblin Wall Breakers
Poison
Bats Cannon Dart Goblin
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Knight Cannon Dart Goblin Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Giant Skeleton Wall Breakers
Knight
Bats Dart Goblin Wall Breakers The Log
Cannon
Dart Goblin
Knight Valkyrie Wall Breakers Giant Skeleton The Log
Valkyrie
Bats Dart Goblin Wall Breakers Giant Skeleton
Wall Breakers
Knight Valkyrie Bats Dart Goblin The Log
Giant Skeleton
Bats Dart Goblin Valkyrie The Log
The Log
Knight Dart Goblin Wall Breakers Giant Skeleton

Defense Synergies 4 13

Bats
Knight Cannon Dart Goblin Valkyrie Giant Skeleton The Log
Knight
Bats Cannon Dart Goblin The Log
Cannon
Knight The Log Bats Dart Goblin Valkyrie
Dart Goblin
Knight Bats Cannon Valkyrie Giant Skeleton The Log
Valkyrie
Bats Cannon Dart Goblin The Log
Wall Breakers
Giant Skeleton
Bats Dart Goblin The Log
The Log
Cannon Bats Knight Dart Goblin Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Valkyrie The Log
Bats Knight Cannon Dart Goblin Valkyrie The Log
Cannon Bats Knight Dart Goblin Valkyrie Giant Skeleton
Cannon Bats Knight Dart Goblin Valkyrie
Valkyrie Giant Skeleton The Log
The Log Bats Cannon Dart Goblin Valkyrie
Bats Dart Goblin Cannon
Cannon Dart Goblin Valkyrie Giant Skeleton The Log
Cannon
Knight Cannon Dart Goblin Valkyrie Giant Skeleton
Bats Dart Goblin Valkyrie Knight Cannon Giant Skeleton The Log
Bats Dart Goblin
Cannon Bats Knight Valkyrie Giant Skeleton The Log
Valkyrie Bats Cannon Dart Goblin The Log
Knight Cannon
Cannon The Log
Bats Knight Cannon Valkyrie
Cannon Valkyrie Bats Knight Dart Goblin The Log
Valkyrie The Log Bats Knight Cannon Dart Goblin Giant Skeleton
Cannon Dart Goblin
Valkyrie Bats Knight Cannon Dart Goblin Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Giant Skeleton
Knight Valkyrie The Log
Giant Skeleton Bats Knight Valkyrie The Log
Valkyrie Giant Skeleton Bats Knight The Log
Giant Skeleton Knight Cannon Valkyrie
Bats Dart Goblin
Bats Knight Dart Goblin Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Bats Knight Valkyrie The Log
Cannon Dart Goblin
Bats Knight Dart Goblin Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Knight Cannon Valkyrie
Cannon Dart Goblin Valkyrie
Bats Knight Dart Goblin Valkyrie Giant Skeleton The Log
Bats Valkyrie Cannon Dart Goblin Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Giant Skeleton The Log
Dart Goblin The Log
Dart Goblin Giant Skeleton The Log
Knight Dart Goblin Valkyrie Giant Skeleton The Log
Valkyrie The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats
Knight Dart Goblin Valkyrie The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Giant Skeleton The Log
The Log
The Log
The Log Valkyrie
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log
Giant Skeleton
The Log
Bats Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin Valkyrie
The Log Dart Goblin
Giant Skeleton
Dart Goblin
Bats Dart Goblin Giant Skeleton The Log
Bats Dart Goblin
Dart Goblin Giant Skeleton The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: