My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Balloon
Giant Snowball
Bats Musketeer Wall Breakers Balloon Lumberjack
Zap
Bats Firecracker Wall Breakers Balloon
Barbarian Barrel
Knight Firecracker Musketeer Wall Breakers Lumberjack
The Log
Firecracker Musketeer Wall Breakers Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Knight Firecracker Musketeer Wall Breakers Balloon Lumberjack
Fireball
Firecracker Musketeer Wall Breakers Balloon Lumberjack
Poison
Bats Firecracker Musketeer Balloon
Lightning
Knight Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Knight Firecracker Fireball Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Firecracker Wall Breakers Lumberjack
Knight
Bats Firecracker Musketeer Wall Breakers Balloon Fireball Lumberjack
Firecracker
Knight Bats Wall Breakers Balloon Lumberjack
Fireball
Knight Wall Breakers
Musketeer
Knight Balloon Lumberjack
Wall Breakers
Knight Bats Firecracker Fireball Balloon
Balloon
Bats Knight Lumberjack Firecracker Musketeer Wall Breakers
Lumberjack
Balloon Bats Knight Firecracker Musketeer

Defense Synergies 4 9

Bats
Knight Firecracker Musketeer Lumberjack
Knight
Bats Firecracker Musketeer Fireball Lumberjack
Firecracker
Knight Bats Musketeer Lumberjack
Fireball
Knight Musketeer Lumberjack
Musketeer
Knight Lumberjack Bats Firecracker Fireball
Wall Breakers
Balloon
Lumberjack
Musketeer Bats Knight Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Musketeer
Lumberjack Bats Knight Firecracker Musketeer
Lumberjack Bats Knight Musketeer
Lumberjack Bats Knight Firecracker Musketeer
Firecracker Fireball Lumberjack
Fireball Bats Firecracker Musketeer Lumberjack
Bats Musketeer Firecracker Fireball
Fireball Musketeer
Musketeer Lumberjack
Knight Firecracker Musketeer Lumberjack
Bats Knight Firecracker Fireball Musketeer Lumberjack
Musketeer Bats Firecracker Fireball
Lumberjack Bats Knight Fireball Musketeer
Fireball Bats Firecracker Lumberjack
Knight Lumberjack
Fireball Lumberjack
Bats Knight Firecracker Fireball Musketeer Lumberjack
Fireball Bats Knight Firecracker Musketeer Lumberjack
Bats Knight Firecracker Fireball Musketeer Lumberjack
Musketeer Lumberjack
Bats Knight Firecracker Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball
Fireball Knight Firecracker Musketeer Lumberjack
Lumberjack Bats Knight Musketeer
Lumberjack Bats Knight Fireball Musketeer
Knight Musketeer Lumberjack
Firecracker Fireball Bats Musketeer
Bats Knight Fireball Musketeer Lumberjack
Knight Lumberjack
Bats Knight Firecracker Fireball
Musketeer
Bats Knight Musketeer Lumberjack
Fireball
Knight Fireball Lumberjack
Firecracker Fireball Musketeer
Bats Knight Firecracker Fireball Musketeer Lumberjack
Bats Firecracker Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Knight Firecracker Fireball Musketeer
Fireball Firecracker
Firecracker Fireball Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Bats Fireball Musketeer Lumberjack
Firecracker Knight Fireball Musketeer
Fireball Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Bats
Firecracker Fireball Musketeer
Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball Musketeer
Fireball Musketeer
Fireball Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball
Bats Fireball Musketeer
Fireball Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer Lumberjack
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker

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