My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Giant Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker Goblin Giant
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Electro Wizard Mother Witch
Fireball
Firecracker Electro Wizard Mother Witch
Poison
Bats Firecracker Electro Wizard Mother Witch
Lightning
Knight Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Knight Firecracker Electro Wizard Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Rage Goblin Giant
Knight
Bats Firecracker The Log Electro Wizard Mother Witch
Firecracker
Knight Bats Goblin Giant
Rage
Bats Goblin Giant Electro Wizard Mother Witch
Goblin Giant
Bats Firecracker Rage The Log Electro Wizard Mother Witch
The Log
Knight Goblin Giant
Electro Wizard
Knight Rage Goblin Giant
Mother Witch
Knight Rage Goblin Giant

Defense Synergies 4 11

Bats
Knight Firecracker Goblin Giant The Log Electro Wizard
Knight
Bats Firecracker Electro Wizard The Log Mother Witch
Firecracker
Knight The Log Bats Electro Wizard
Rage
Goblin Giant
Bats The Log Electro Wizard
The Log
Firecracker Bats Knight Goblin Giant Electro Wizard Mother Witch
Electro Wizard
Knight Bats Firecracker Goblin Giant The Log
Mother Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Giant The Log Electro Wizard
Bats Knight Firecracker The Log Electro Wizard
Bats Knight Electro Wizard
Bats Knight Firecracker Electro Wizard
Firecracker The Log
The Log Bats Firecracker Electro Wizard Mother Witch
Bats Electro Wizard Firecracker
Goblin Giant The Log Electro Wizard
Knight Firecracker Electro Wizard
Bats Electro Wizard Mother Witch Knight Firecracker Goblin Giant The Log
Bats Firecracker Electro Wizard
Bats Knight The Log Electro Wizard
Bats Firecracker The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bats Knight Firecracker Electro Wizard
Bats Knight Firecracker The Log Electro Wizard
The Log Bats Knight Firecracker Electro Wizard Mother Witch
Electro Wizard
Bats Knight Firecracker Goblin Giant The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Firecracker The Log
Bats Knight Goblin Giant The Log Electro Wizard
Bats Knight Goblin Giant The Log Electro Wizard
Knight Goblin Giant
Firecracker Mother Witch Bats Goblin Giant Electro Wizard
Bats Knight Goblin Giant Electro Wizard
Knight Goblin Giant
Electro Wizard Bats Knight Firecracker The Log
Goblin Giant
Bats Knight
Goblin Giant The Log Electro Wizard
Knight Goblin Giant
Firecracker
Electro Wizard Bats Knight Firecracker Goblin Giant The Log
Bats Firecracker The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
Goblin Giant The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Mother Witch Bats Goblin Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log Electro Wizard
Firecracker The Log Mother Witch
The Log
The Log
The Log
Firecracker The Log Mother Witch
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Bats Firecracker Electro Wizard Mother Witch
Electro Wizard Bats Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats
Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Firecracker
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Goblin Giant The Log Electro Wizard
Firecracker

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