My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Knight Firecracker Elite Barbarians Wizard Witch
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Elite Barbarians Wizard Witch
Fireball
Firecracker Elite Barbarians Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Elite Barbarians
Knight
Bats Firecracker Elite Barbarians Wizard Witch The Log
Firecracker
Knight Bats Elite Barbarians Mega Knight
Elite Barbarians
Bats Knight Firecracker Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Witch
Knight Mega Knight
The Log
Knight Elite Barbarians Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Wizard Witch The Log

Defense Synergies 3 15

Bats
Knight Firecracker The Log Mega Knight
Knight
Bats Firecracker Wizard Witch The Log
Firecracker
Knight The Log Bats Mega Knight
Elite Barbarians
Wizard The Log Mega Knight
Wizard
Knight Elite Barbarians The Log Mega Knight
Witch
Knight The Log Mega Knight
The Log
Firecracker Bats Knight Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Elite Barbarians Bats Knight Firecracker Witch The Log Mega Knight
Witch Mega Knight Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Firecracker Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Firecracker Wizard Witch
The Log Mega Knight
Witch Elite Barbarians
Knight Elite Barbarians Firecracker Mega Knight
Bats Witch Knight Firecracker Wizard The Log Mega Knight
Bats Firecracker Wizard Witch
Mega Knight Bats Knight Elite Barbarians Wizard Witch The Log
Wizard Mega Knight Bats Firecracker Witch The Log
Elite Barbarians Knight Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Knight Firecracker Elite Barbarians Witch
Mega Knight Bats Knight Firecracker Elite Barbarians Wizard Witch The Log
Wizard Witch The Log Bats Knight Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Knight Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Witch
Knight Firecracker Elite Barbarians Wizard The Log Mega Knight
Mega Knight Bats Knight Elite Barbarians Witch The Log
Mega Knight Bats Knight Elite Barbarians The Log
Knight Elite Barbarians Witch Mega Knight
Firecracker Wizard Bats Witch
Bats Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Mega Knight Bats Knight Firecracker Elite Barbarians Witch The Log
Witch
Mega Knight Bats Knight Elite Barbarians Witch
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Elite Barbarians Witch Bats Knight Firecracker The Log
Bats Mega Knight Firecracker Elite Barbarians Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Bats Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Elite Barbarians
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Bats
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log Mega Knight
Firecracker The Log
Elite Barbarians Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Elite Barbarians
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Bats Witch
Firecracker Wizard Witch
The Log
Knight Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight
Firecracker Wizard Mega Knight

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