My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Skeleton Army Night Witch
Giant Snowball
Bats Goblin Gang Skeleton Barrel Skeleton Army Night Witch
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
The Log
Goblin Gang Skeleton Barrel Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
Fireball
Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Skeleton Barrel Firecracker Skeleton Army Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Skeleton Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Firecracker
Knight
Bats Goblin Gang Skeleton Barrel Firecracker Night Witch
Goblin Gang
Knight Skeleton Barrel Firecracker
Skeleton Barrel
Bats Knight Firecracker Goblin Gang Mega Knight
Firecracker
Knight Skeleton Barrel Bats Goblin Gang Mega Knight
Skeleton Army
Night Witch
Knight Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Night Witch

Defense Synergies 3 11

Bats
Knight Firecracker Mega Knight
Knight
Bats Goblin Gang Firecracker Skeleton Army Night Witch
Goblin Gang
Knight Firecracker Skeleton Army
Skeleton Barrel
Mega Knight
Firecracker
Knight Bats Goblin Gang Skeleton Army Night Witch Mega Knight
Skeleton Army
Knight Goblin Gang Firecracker
Night Witch
Knight Firecracker Mega Knight
Mega Knight
Bats Skeleton Barrel Firecracker Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Skeleton Army Bats Knight Goblin Gang Firecracker Night Witch Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight Night Witch
Skeleton Army Night Witch Bats Knight Goblin Gang Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Firecracker Night Witch Mega Knight
Bats Goblin Gang Firecracker Night Witch
Skeleton Barrel Mega Knight
Goblin Gang Skeleton Army Night Witch
Knight Goblin Gang Skeleton Army Firecracker Night Witch Mega Knight
Bats Goblin Gang Skeleton Army Knight Firecracker Night Witch Mega Knight
Bats Goblin Gang Firecracker Night Witch
Skeleton Army Night Witch Mega Knight Bats Knight Goblin Gang
Skeleton Army Mega Knight Bats Goblin Gang Firecracker Night Witch
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Bats Knight Goblin Gang Firecracker Skeleton Army Night Witch
Mega Knight Bats Knight Goblin Gang Firecracker Skeleton Army Night Witch
Bats Knight Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight
Knight Goblin Gang Skeleton Barrel Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight
Goblin Gang Skeleton Army Mega Knight Bats Knight Night Witch
Knight Goblin Gang Skeleton Army Night Witch Mega Knight
Firecracker Bats Goblin Gang Skeleton Barrel
Goblin Gang Skeleton Army Bats Knight Night Witch
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Firecracker Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Goblin Gang Night Witch
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Bats Knight Firecracker Night Witch
Bats Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats Goblin Gang Night Witch
Firecracker Knight Skeleton Barrel
Firecracker
Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bats Night Witch
Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Night Witch Mega Knight
Skeleton Barrel
Firecracker Mega Knight
Firecracker Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Bats Firecracker Night Witch
Bats Skeleton Barrel Firecracker
Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats Goblin Gang Skeleton Army Night Witch
Firecracker
Knight Goblin Gang Firecracker Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Mega Knight
Firecracker Mega Knight

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