My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess Lumberjack Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Ram Rider
Giant Snowball
Bats Miner Princess Lumberjack Ram Rider
Zap
Bats Princess Ram Rider
Barbarian Barrel
Knight Princess Lumberjack
The Log
Princess Lumberjack Ram Rider
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Knight Miner Princess Lumberjack Mother Witch Ram Rider
Fireball
Princess Lumberjack Mother Witch Ram Rider
Poison
Bats Princess Mother Witch
Lightning
Knight Lumberjack Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Princess Lumberjack Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Miner Princess

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Lumberjack Ram Rider
Knight
Bats Princess Miner Lumberjack Mother Witch Ram Rider
Miner
Bats Knight Lumberjack Mother Witch Mega Knight
Princess
Knight Mother Witch Mega Knight
Lumberjack
Bats Knight Miner Ram Rider Mega Knight
Mother Witch
Knight Miner Princess Ram Rider Mega Knight
Ram Rider
Bats Knight Lumberjack Mother Witch Mega Knight
Mega Knight
Bats Miner Princess Lumberjack Mother Witch Ram Rider

Defense Synergies 2 10

Bats
Knight Lumberjack Mega Knight
Knight
Bats Princess Lumberjack Mother Witch
Miner
Mega Knight
Princess
Knight Mother Witch Mega Knight
Lumberjack
Bats Knight Mother Witch Ram Rider
Mother Witch
Knight Princess Lumberjack Mega Knight
Ram Rider
Lumberjack
Mega Knight
Bats Miner Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ram Rider
Lumberjack Bats Knight Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bats Knight
Lumberjack Bats Knight Ram Rider Mega Knight
Princess Lumberjack Mega Knight
Bats Lumberjack Mother Witch Mega Knight
Bats Ram Rider Princess
Ram Rider Mega Knight
Princess Lumberjack
Knight Miner Lumberjack Mega Knight
Bats Mother Witch Knight Princess Lumberjack Ram Rider Mega Knight
Bats Princess Ram Rider
Lumberjack Mega Knight Bats Knight Ram Rider
Mega Knight Bats Princess Lumberjack
Knight Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Mega Knight Bats Knight Lumberjack
Mega Knight Bats Knight Lumberjack Ram Rider
Bats Knight Princess Lumberjack Mother Witch Ram Rider Mega Knight
Lumberjack Ram Rider
Mega Knight Bats Knight Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Knight Miner Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight Ram Rider
Lumberjack Mega Knight Bats Knight Ram Rider
Knight Lumberjack Ram Rider Mega Knight
Mother Witch Bats Princess Ram Rider
Bats Knight Lumberjack Ram Rider
Mega Knight Knight Lumberjack
Mega Knight Bats Knight
Mega Knight Bats Knight Lumberjack
Mega Knight
Mega Knight Knight Lumberjack Ram Rider
Princess Mega Knight
Bats Knight Lumberjack
Bats Mega Knight Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Miner Princess Ram Rider
Miner
Knight
Mega Knight
Mother Witch Bats Princess Ram Rider
Princess
Princess Ram Rider
Miner Ram Rider
Bats Lumberjack
Miner Knight Princess Ram Rider
Princess
Knight Miner Princess
Princess
Princess
Princess
Princess Mega Knight
Bats
Princess Mega Knight
Miner Princess Mother Witch Mega Knight
Mega Knight
Princess
Mother Witch Princess Mega Knight
Miner Princess Ram Rider
Miner Princess Ram Rider Mega Knight
Miner
Bats Princess Mother Witch
Bats
Miner Mega Knight
Princess
Mega Knight
Princess
Bats Princess
Princess Ram Rider
Miner Knight Princess Lumberjack Mega Knight
Princess
Mega Knight
Bats Princess
Bats Princess
Miner Princess Mega Knight
Mega Knight

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