My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Elixir Golem Baby Dragon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elixir Golem Hog Rider Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem Hog Rider Bandit
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Royal Giant Bandit
Barbarian Barrel
Knight Elixir Golem Bandit Magic Archer
The Log
Royal Giant Elixir Golem Hog Rider Bandit
Earthquake
Elixir Golem Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Elixir Golem Hog Rider Baby Dragon Bandit Magic Archer
Fireball
Elixir Golem Hog Rider Baby Dragon Bandit Magic Archer
Poison
Bats Elixir Golem Magic Archer
Lightning
Knight Baby Dragon Bandit Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Elixir Golem Bandit Hog Rider Baby Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Elixir Golem Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Hog Rider Elixir Golem Baby Dragon Bandit
Knight
Bats Hog Rider Baby Dragon Magic Archer
Royal Giant
Bats Hog Rider Baby Dragon Bandit Magic Archer
Elixir Golem
Bats Hog Rider Baby Dragon Bandit Magic Archer
Hog Rider
Bats Knight Royal Giant Elixir Golem Baby Dragon Bandit Magic Archer
Baby Dragon
Knight Bats Royal Giant Elixir Golem Hog Rider Bandit
Bandit
Bats Royal Giant Elixir Golem Hog Rider Baby Dragon Magic Archer
Magic Archer
Knight Royal Giant Elixir Golem Hog Rider Bandit

Defense Synergies 2 5

Bats
Knight Baby Dragon Bandit
Knight
Bats Magic Archer Baby Dragon
Royal Giant
Elixir Golem
Hog Rider
Baby Dragon
Bats Knight Bandit
Bandit
Bats Baby Dragon Magic Archer
Magic Archer
Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Magic Archer
Bats Knight Bandit
Bats Knight Bandit
Bats Knight Bandit
Bats Baby Dragon Bandit Magic Archer
Bats Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Knight Bandit
Bats Knight Baby Dragon Bandit Magic Archer
Bats Baby Dragon Magic Archer
Bats Knight Bandit
Bats Baby Dragon Magic Archer
Knight Bandit
Bandit
Bats Knight
Bats Knight Baby Dragon Bandit Magic Archer
Baby Dragon Bats Knight Bandit Magic Archer
Bats Knight Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit
Bandit Knight Baby Dragon Magic Archer
Bandit Bats Knight
Bats Knight Bandit
Knight Bandit
Bats Baby Dragon Magic Archer
Bats Knight Bandit
Knight
Bats Knight Baby Dragon Bandit Magic Archer
Bats Knight
Knight Bandit
Baby Dragon Magic Archer
Bats Knight Baby Dragon Magic Archer
Bats Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon Bandit
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Knight
Baby Dragon Magic Archer
Bats Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bandit
Bats
Knight Bandit Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Bats
Baby Dragon Bandit Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Bats Baby Dragon Magic Archer
Bats
Bandit Magic Archer
Magic Archer
Magic Archer
Bats Bandit Magic Archer
Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bats Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon Bandit Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: