My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elite Barbarians Valkyrie Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Bats Wizard Witch
Lightning
Knight Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Valkyrie Wizard Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians
Knight
Bats Elite Barbarians Fireball Wizard Witch
Elite Barbarians
Valkyrie Bats Knight Fireball Wizard
Fireball
Knight Elite Barbarians
Valkyrie
Bats Elite Barbarians Wizard Witch
Wizard
Knight Elite Barbarians Valkyrie
Witch
Knight Valkyrie
Electro Giant

Defense Synergies 2 8

Bats
Knight Valkyrie
Knight
Bats Fireball Wizard Witch
Elite Barbarians
Valkyrie Wizard
Fireball
Knight Valkyrie
Valkyrie
Elite Barbarians Bats Fireball Wizard Witch
Wizard
Knight Elite Barbarians Valkyrie
Witch
Knight Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Elite Barbarians Bats Knight Valkyrie Witch
Witch Bats Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Knight Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Bats Valkyrie
Bats Fireball Wizard Witch
Fireball Valkyrie Electro Giant
Witch Elite Barbarians
Knight Elite Barbarians Valkyrie
Bats Valkyrie Witch Knight Fireball Wizard Electro Giant
Bats Fireball Wizard Witch
Bats Knight Elite Barbarians Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Bats Witch
Elite Barbarians Knight
Elite Barbarians Fireball Electro Giant
Wizard Bats Knight Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Bats Knight Elite Barbarians Wizard Witch
Valkyrie Wizard Witch Bats Knight Fireball
Elite Barbarians
Valkyrie Wizard Bats Knight Elite Barbarians Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Fireball Witch Electro Giant
Fireball Knight Elite Barbarians Valkyrie Wizard
Bats Knight Elite Barbarians Valkyrie Witch
Valkyrie Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians Valkyrie Witch
Fireball Wizard Electro Giant Bats Witch
Bats Knight Elite Barbarians Fireball Valkyrie Witch
Knight Elite Barbarians Valkyrie
Bats Knight Elite Barbarians Fireball Valkyrie Witch
Witch
Bats Knight Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie Electro Giant
Elite Barbarians Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch Electro Giant
Elite Barbarians Witch Electro Giant Bats Knight Fireball Valkyrie
Bats Valkyrie Elite Barbarians Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Elite Barbarians Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Bats Fireball Wizard Witch Electro Giant
Bats Fireball Wizard Witch Electro Giant
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball Electro Giant
Elite Barbarians
Electro Giant Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch Electro Giant
Fireball Wizard

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