My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Goblin Cage Valkyrie Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Guards
Giant Snowball
Bats Mega Minion Musketeer Three Musketeers Guards
Zap
Bats Three Musketeers Guards
Barbarian Barrel
Musketeer Goblin Cage Valkyrie Three Musketeers Guards
The Log
Musketeer Goblin Cage Three Musketeers Guards
Earthquake
Goblin Cage Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Musketeer Goblin Cage Valkyrie Three Musketeers Guards P.E.K.K.A
Fireball
Mega Minion Musketeer Goblin Cage Three Musketeers
Poison
Bats Mega Minion Musketeer Goblin Cage Three Musketeers Guards
Lightning
Mega Minion Musketeer Goblin Cage Valkyrie Three Musketeers
Rocket
Musketeer Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Guards Musketeer Goblin Cage Valkyrie P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Mega Minion Guards Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion Goblin Cage P.E.K.K.A
Mega Minion
Bats Valkyrie
Musketeer
Valkyrie Goblin Cage P.E.K.K.A
Goblin Cage
Bats Musketeer Three Musketeers
Valkyrie
Bats Musketeer Mega Minion Three Musketeers P.E.K.K.A
Three Musketeers
Goblin Cage Valkyrie Guards
Guards
Three Musketeers
P.E.K.K.A
Bats Musketeer Valkyrie

Defense Synergies 2 12

Bats
Musketeer Goblin Cage Valkyrie P.E.K.K.A
Mega Minion
Musketeer Goblin Cage Valkyrie Guards
Musketeer
Valkyrie Guards Bats Mega Minion Goblin Cage P.E.K.K.A
Goblin Cage
Bats Mega Minion Musketeer Guards
Valkyrie
Musketeer Bats Mega Minion P.E.K.K.A
Three Musketeers
Guards
Musketeer Mega Minion Goblin Cage
P.E.K.K.A
Bats Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Goblin Cage Valkyrie
P.E.K.K.A Bats Mega Minion Musketeer Goblin Cage Valkyrie Three Musketeers
Goblin Cage Three Musketeers P.E.K.K.A Bats Mega Minion Musketeer Valkyrie
Goblin Cage Three Musketeers P.E.K.K.A Bats Mega Minion Musketeer Valkyrie Guards
Goblin Cage Valkyrie P.E.K.K.A
Bats Mega Minion Musketeer Valkyrie Guards
Bats Mega Minion Musketeer Three Musketeers Goblin Cage
Musketeer Goblin Cage Valkyrie P.E.K.K.A
Three Musketeers P.E.K.K.A Musketeer Goblin Cage
Guards Musketeer Valkyrie
Bats Valkyrie Guards Mega Minion Musketeer
Mega Minion Musketeer Three Musketeers Bats
Goblin Cage P.E.K.K.A Bats Musketeer Valkyrie Three Musketeers Guards
Valkyrie Three Musketeers Bats Mega Minion Goblin Cage Guards P.E.K.K.A
P.E.K.K.A Goblin Cage Three Musketeers
Goblin Cage Three Musketeers P.E.K.K.A
Three Musketeers Bats Musketeer Goblin Cage Valkyrie P.E.K.K.A
Goblin Cage Valkyrie Bats Mega Minion Musketeer Three Musketeers Guards
Goblin Cage Valkyrie Bats Mega Minion Musketeer Guards
P.E.K.K.A Musketeer Goblin Cage Three Musketeers
Valkyrie Bats Musketeer Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblin Cage P.E.K.K.A
Mega Minion Musketeer Valkyrie
Guards P.E.K.K.A Bats Musketeer Goblin Cage Valkyrie
Valkyrie Guards P.E.K.K.A Bats Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Valkyrie Three Musketeers Guards
Bats Musketeer Three Musketeers
Guards P.E.K.K.A Bats Mega Minion Musketeer Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage P.E.K.K.A Bats Mega Minion Valkyrie
P.E.K.K.A Mega Minion Musketeer Goblin Cage Three Musketeers Guards
P.E.K.K.A Bats Mega Minion Musketeer Goblin Cage Valkyrie Guards
P.E.K.K.A Goblin Cage Valkyrie Guards
P.E.K.K.A Goblin Cage Valkyrie Three Musketeers Guards
Musketeer Goblin Cage Valkyrie Three Musketeers
Guards Bats Mega Minion Musketeer Goblin Cage Valkyrie Three Musketeers P.E.K.K.A
Bats Valkyrie Mega Minion Musketeer Goblin Cage P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Musketeer
Musketeer Valkyrie Guards
Valkyrie
Bats Mega Minion Musketeer
Musketeer
Bats Musketeer Three Musketeers Guards
Musketeer Valkyrie
Musketeer
Musketeer Three Musketeers
Musketeer
Musketeer
Musketeer Three Musketeers
Musketeer Three Musketeers
Three Musketeers
Bats
Mega Minion Musketeer Three Musketeers
Valkyrie
Musketeer
Musketeer
Musketeer
Valkyrie
Mega Minion
Musketeer
Musketeer
Musketeer
Bats Musketeer
Bats Mega Minion Musketeer Guards
Mega Minion
Musketeer
P.E.K.K.A
Bats Musketeer Guards
Mega Minion Musketeer Three Musketeers
Mega Minion Musketeer Valkyrie Three Musketeers
Musketeer
Mega Minion Musketeer Three Musketeers P.E.K.K.A
Bats Musketeer Guards
Bats Musketeer
Musketeer
P.E.K.K.A

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