My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Curse Dark Prince
Giant Snowball
Bats Minions Goblin Curse
Zap
Bats Minions Firecracker Goblin Curse Dark Prince Goblin Giant
Barbarian Barrel
Firecracker Goblin Curse Dark Prince
The Log
Firecracker Goblin Curse Dark Prince
Earthquake
Firecracker
Arrows
Bats Minions Firecracker Goblin Curse
Royal Delivery
Bats Minions Firecracker Dark Prince
Fireball
Minions Firecracker
Poison
Bats Minions Firecracker Goblin Curse
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Rage Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Rage Minions Firecracker Tornado Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse Rage Minions

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Firecracker Rage Dark Prince Goblin Giant
Minions
Rage Bats Firecracker Dark Prince Goblin Giant
Firecracker
Bats Minions Tornado Dark Prince Goblin Giant
Goblin Curse
Rage
Minions Bats Dark Prince Goblin Giant
Tornado
Firecracker Dark Prince Goblin Giant
Dark Prince
Bats Minions Firecracker Rage Tornado Goblin Giant
Goblin Giant
Bats Minions Firecracker Rage Tornado Dark Prince

Defense Synergies 0 11

Bats
Minions Firecracker Dark Prince Goblin Giant
Minions
Bats Firecracker Dark Prince Goblin Giant
Firecracker
Bats Minions Tornado Dark Prince
Goblin Curse
Rage
Tornado
Firecracker Dark Prince Goblin Giant
Dark Prince
Bats Minions Firecracker Tornado
Goblin Giant
Bats Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Goblin Giant
Bats Minions Firecracker Goblin Curse Dark Prince
Tornado Bats Minions Goblin Curse Dark Prince
Bats Minions Firecracker Goblin Curse Dark Prince
Firecracker Tornado Dark Prince
Tornado Bats Minions Firecracker Dark Prince
Bats Minions Tornado Firecracker Goblin Curse
Goblin Giant
Minions Goblin Curse Tornado
Tornado Firecracker Dark Prince
Bats Minions Goblin Curse Firecracker Tornado Dark Prince Goblin Giant
Minions Bats Firecracker Goblin Curse Tornado
Bats Minions Goblin Curse Dark Prince
Bats Minions Firecracker Goblin Curse Tornado Dark Prince
Goblin Curse
Tornado Goblin Curse
Bats Minions Firecracker Tornado Dark Prince
Bats Minions Firecracker Tornado Dark Prince
Tornado Bats Minions Firecracker Goblin Curse Dark Prince
Goblin Curse Tornado
Dark Prince Bats Minions Firecracker Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Firecracker
Bats Minions Dark Prince Goblin Giant
Dark Prince Bats Tornado Goblin Giant
Goblin Curse Dark Prince Goblin Giant
Firecracker Bats Minions Goblin Curse Tornado Goblin Giant
Dark Prince Bats Minions Goblin Giant
Goblin Curse Dark Prince Goblin Giant
Bats Minions Firecracker Tornado Dark Prince
Goblin Curse Goblin Giant
Bats Minions Dark Prince
Tornado Dark Prince Goblin Giant
Dark Prince Goblin Curse Goblin Giant
Firecracker Goblin Curse
Bats Minions Firecracker Tornado Dark Prince Goblin Giant
Bats Minions Firecracker Goblin Curse Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse Tornado
Goblin Giant
Firecracker Dark Prince
Firecracker Goblin Curse Dark Prince
Firecracker Bats Minions Goblin Curse Tornado Goblin Giant
Firecracker Tornado
Firecracker Goblin Curse Tornado
Firecracker Tornado
Bats Minions Tornado
Firecracker Tornado Dark Prince
Firecracker Goblin Curse Tornado
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats Minions
Firecracker Dark Prince
Firecracker Goblin Curse Tornado
Minions
Tornado
Tornado
Firecracker Goblin Curse Tornado Dark Prince
Firecracker Tornado
Tornado
Firecracker Goblin Curse Tornado
Bats Firecracker Goblin Curse Tornado
Bats Minions Firecracker
Firecracker
Firecracker Goblin Curse
Bats Minions Dark Prince
Firecracker Goblin Curse Tornado
Firecracker Dark Prince
Firecracker
Tornado
Firecracker Dark Prince
Bats Minions Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Dark Prince Goblin Giant
Firecracker

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