My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Tombstone Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Recruits Skeleton Army Dark Prince
Giant Snowball
Bats Minions Royal Recruits Tombstone Mega Minion Skeleton Army
Zap
Bats Minions Firecracker Tombstone Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Royal Recruits Tombstone Skeleton Army Dark Prince
The Log
Firecracker Royal Recruits Tombstone Skeleton Army Dark Prince
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Bats Minions Firecracker Royal Recruits Tombstone Skeleton Army
Royal Delivery
Bats Minions Firecracker Royal Recruits Mega Minion Skeleton Army Dark Prince
Fireball
Minions Firecracker Tombstone Mega Minion Skeleton Army
Poison
Bats Minions Firecracker Royal Recruits Tombstone Mega Minion Skeleton Army
Lightning
Tombstone Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Tombstone Mega Minion Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Firecracker Tombstone Mega Minion Skeleton Army Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Firecracker Tombstone

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Firecracker Royal Recruits Mega Minion Dark Prince
Minions
Bats Firecracker Royal Recruits Dark Prince
Firecracker
Bats Minions Royal Recruits Mega Minion Dark Prince
Royal Recruits
Bats Minions Firecracker
Tombstone
Mega Minion
Bats Firecracker
Skeleton Army
Dark Prince
Bats Minions Firecracker

Defense Synergies 0 19

Bats
Minions Firecracker Royal Recruits Dark Prince
Minions
Bats Firecracker Royal Recruits Tombstone Dark Prince
Firecracker
Bats Minions Royal Recruits Tombstone Mega Minion Skeleton Army Dark Prince
Royal Recruits
Bats Minions Firecracker Tombstone Mega Minion Skeleton Army
Tombstone
Minions Firecracker Royal Recruits Mega Minion
Mega Minion
Firecracker Royal Recruits Tombstone Skeleton Army Dark Prince
Skeleton Army
Firecracker Royal Recruits Mega Minion
Dark Prince
Bats Minions Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Royal Recruits Tombstone Mega Minion
Skeleton Army Bats Minions Firecracker Royal Recruits Tombstone Mega Minion Dark Prince
Skeleton Army Bats Minions Royal Recruits Tombstone Mega Minion Dark Prince
Royal Recruits Skeleton Army Bats Minions Firecracker Tombstone Mega Minion Dark Prince
Firecracker Royal Recruits Tombstone Skeleton Army Dark Prince
Skeleton Army Bats Minions Firecracker Mega Minion Dark Prince
Bats Minions Mega Minion Firecracker Tombstone
Royal Recruits
Minions Royal Recruits Tombstone Skeleton Army
Skeleton Army Firecracker Royal Recruits Dark Prince
Bats Minions Skeleton Army Firecracker Royal Recruits Tombstone Mega Minion Dark Prince
Minions Mega Minion Bats Firecracker
Royal Recruits Tombstone Skeleton Army Bats Minions Dark Prince
Skeleton Army Bats Minions Firecracker Royal Recruits Tombstone Mega Minion Dark Prince
Royal Recruits Skeleton Army Tombstone
Skeleton Army Royal Recruits
Bats Minions Firecracker Royal Recruits Tombstone Skeleton Army Dark Prince
Tombstone Bats Minions Firecracker Royal Recruits Mega Minion Skeleton Army Dark Prince
Bats Minions Firecracker Royal Recruits Tombstone Mega Minion Dark Prince
Royal Recruits
Royal Recruits Skeleton Army Dark Prince Bats Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Tombstone Dark Prince
Firecracker Mega Minion
Royal Recruits Tombstone Skeleton Army Bats Minions Dark Prince
Royal Recruits Skeleton Army Dark Prince Bats
Royal Recruits Tombstone Skeleton Army Dark Prince
Firecracker Bats Minions
Royal Recruits Skeleton Army Dark Prince Bats Minions Tombstone Mega Minion
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Bats Minions Firecracker Tombstone Mega Minion Skeleton Army Dark Prince
Royal Recruits Tombstone Mega Minion Skeleton Army
Bats Minions Royal Recruits Tombstone Mega Minion Dark Prince
Royal Recruits Skeleton Army Dark Prince
Royal Recruits Skeleton Army Dark Prince Tombstone
Royal Recruits Firecracker Skeleton Army
Royal Recruits Tombstone Skeleton Army Bats Minions Firecracker Mega Minion Dark Prince
Bats Minions Firecracker Royal Recruits Mega Minion Dark Prince
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Dark Prince
Firecracker Dark Prince
Firecracker Bats Minions Mega Minion
Firecracker
Firecracker
Firecracker
Bats Minions
Firecracker Royal Recruits Dark Prince
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Bats Minions
Firecracker Mega Minion Dark Prince
Firecracker
Minions
Royal Recruits
Firecracker Dark Prince
Mega Minion
Firecracker
Firecracker
Bats Firecracker
Bats Minions Firecracker Mega Minion
Mega Minion
Firecracker
Firecracker
Bats Minions Royal Recruits Tombstone Skeleton Army Dark Prince
Firecracker Mega Minion
Firecracker Mega Minion Dark Prince
Firecracker
Firecracker Royal Recruits Mega Minion Dark Prince
Bats Minions Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits Dark Prince
Firecracker

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