My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Prince Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Prince Sparky
Giant Snowball
Bats Minions Musketeer
Zap
Bats Minions Prince Sparky
Barbarian Barrel
Musketeer Electro Wizard Magic Archer Sparky
The Log
Musketeer Prince Sparky
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Musketeer Prince Electro Wizard Magic Archer Sparky
Fireball
Minions Musketeer Electro Wizard Magic Archer Sparky
Poison
Bats Minions Musketeer Electro Wizard Magic Archer Sparky
Lightning
Musketeer Prince Electro Wizard Magic Archer Sparky
Rocket
Musketeer Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Musketeer Electro Wizard Magic Archer Giant Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Musketeer Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Minions Prince Sparky
Minions
Giant Bats Prince Sparky
Musketeer
Giant Prince
Giant
Bats Minions Musketeer Prince Sparky Electro Wizard Magic Archer
Prince
Giant Bats Minions Musketeer Electro Wizard Magic Archer
Electro Wizard
Giant Prince Magic Archer Sparky
Magic Archer
Giant Prince Electro Wizard
Sparky
Giant Bats Minions Electro Wizard

Defense Synergies 0 12

Bats
Minions Musketeer Prince Electro Wizard Sparky
Minions
Bats Musketeer Prince Electro Wizard
Musketeer
Bats Minions Electro Wizard
Giant
Prince
Bats Minions Electro Wizard Magic Archer
Electro Wizard
Bats Minions Musketeer Prince Magic Archer
Magic Archer
Prince Electro Wizard
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Electro Wizard Magic Archer Sparky
Sparky Bats Minions Musketeer Prince Electro Wizard
Prince Sparky Bats Minions Musketeer Electro Wizard
Prince Sparky Bats Minions Musketeer Electro Wizard
Prince Sparky
Bats Minions Musketeer Electro Wizard Magic Archer
Bats Minions Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer Sparky
Sparky Minions Musketeer Prince
Musketeer Prince Electro Wizard Sparky
Bats Minions Electro Wizard Musketeer Magic Archer
Minions Musketeer Bats Electro Wizard Magic Archer
Prince Sparky Bats Minions Musketeer Electro Wizard
Sparky Bats Minions Prince Electro Wizard Magic Archer
Sparky Prince Electro Wizard
Prince Electro Wizard Sparky
Sparky Bats Minions Musketeer Prince Electro Wizard
Bats Minions Musketeer Prince Electro Wizard Magic Archer
Bats Minions Musketeer Electro Wizard Magic Archer
Sparky Musketeer Prince Electro Wizard
Bats Minions Musketeer Prince Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Wizard Sparky
Electro Wizard Musketeer Prince Magic Archer
Bats Minions Musketeer Prince Electro Wizard Sparky
Prince Bats Musketeer Electro Wizard Sparky
Musketeer Prince Sparky
Bats Minions Musketeer Electro Wizard Magic Archer
Prince Sparky Bats Minions Musketeer Electro Wizard
Prince Sparky
Electro Wizard Bats Minions Prince Magic Archer Sparky
Musketeer Sparky
Bats Minions Musketeer Prince Sparky
Prince Electro Wizard
Prince Sparky
Musketeer Magic Archer Sparky
Electro Wizard Sparky Bats Minions Musketeer Prince Magic Archer
Bats Minions Musketeer Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Sparky
Musketeer Electro Wizard Magic Archer
Magic Archer Sparky
Musketeer Prince Sparky
Magic Archer Sparky
Bats Minions Musketeer Magic Archer
Musketeer Magic Archer Sparky
Magic Archer
Bats Minions Musketeer Prince Electro Wizard Sparky
Musketeer Prince Electro Wizard Magic Archer Sparky
Musketeer Magic Archer
Musketeer Magic Archer Sparky
Minions Musketeer Magic Archer
Musketeer Prince Magic Archer Sparky
Musketeer Magic Archer Sparky
Magic Archer Musketeer Sparky
Sparky
Bats Minions Sparky
Musketeer Prince Electro Wizard Magic Archer Sparky
Magic Archer
Minions Musketeer Prince Magic Archer Sparky
Musketeer Prince Sparky
Musketeer
Magic Archer Sparky
Musketeer Electro Wizard Magic Archer Sparky
Musketeer Prince Magic Archer Sparky
Musketeer Magic Archer Sparky
Bats Musketeer Electro Wizard Magic Archer Sparky
Electro Wizard Bats Minions Musketeer
Sparky
Musketeer Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Prince Sparky
Magic Archer Sparky
Electro Wizard Bats Minions Musketeer Prince Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Prince Electro Wizard Magic Archer Sparky
Musketeer Magic Archer
Sparky
Musketeer Prince Sparky
Bats Minions Musketeer Electro Wizard Magic Archer Sparky
Bats Musketeer Electro Wizard Magic Archer
Musketeer Prince Electro Wizard Magic Archer Sparky
Prince Sparky
Sparky

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