My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Dark Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner
Giant Snowball
Bats Musketeer Miner
Zap
Bats Dark Prince Goblin Giant
Barbarian Barrel
Musketeer Dark Prince Ice Wizard
The Log
Musketeer Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Dark Prince Miner Ice Wizard
Fireball
Musketeer Ice Wizard
Poison
Bats Musketeer Ice Wizard
Lightning
Musketeer Dark Prince Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Miner Ice Wizard Musketeer Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Dark Prince Goblin Giant
Musketeer
Mirror Dark Prince Goblin Giant The Log Miner
Mirror
The Log Miner Musketeer
Dark Prince
Bats Musketeer Goblin Giant Miner Ice Wizard
Goblin Giant
Bats Musketeer Dark Prince The Log Ice Wizard
The Log
Mirror Musketeer Goblin Giant Miner
Miner
Bats Mirror Musketeer Dark Prince The Log
Ice Wizard
Dark Prince Goblin Giant

Defense Synergies 1 15

Bats
Musketeer Dark Prince Goblin Giant The Log Ice Wizard
Musketeer
The Log Bats Mirror Dark Prince Miner
Mirror
Musketeer The Log Ice Wizard
Dark Prince
Bats Musketeer The Log Ice Wizard
Goblin Giant
Bats The Log
The Log
Musketeer Bats Mirror Dark Prince Goblin Giant Miner Ice Wizard
Miner
Musketeer The Log
Ice Wizard
Bats Mirror Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant The Log
Bats Musketeer Dark Prince The Log Ice Wizard
Bats Musketeer Dark Prince Ice Wizard
Bats Musketeer Dark Prince Ice Wizard
Dark Prince The Log
The Log Bats Musketeer Dark Prince Ice Wizard
Bats Musketeer Ice Wizard
Musketeer Goblin Giant The Log
Musketeer Ice Wizard
Musketeer Dark Prince Miner Ice Wizard
Bats Ice Wizard Musketeer Dark Prince Goblin Giant The Log
Musketeer Bats Ice Wizard
Bats Musketeer Dark Prince The Log Ice Wizard
Bats Dark Prince The Log
The Log
Bats Musketeer Dark Prince
Bats Musketeer Dark Prince The Log Ice Wizard
The Log Bats Musketeer Dark Prince Ice Wizard
Musketeer
Dark Prince Bats Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Musketeer The Log Miner
Bats Musketeer Dark Prince Goblin Giant The Log
Dark Prince Bats Musketeer Goblin Giant The Log
Musketeer Dark Prince Goblin Giant
Bats Musketeer Goblin Giant Ice Wizard
Dark Prince Bats Musketeer Goblin Giant Ice Wizard
Dark Prince Goblin Giant
Bats Dark Prince The Log
Musketeer Goblin Giant
Bats Musketeer Dark Prince
Dark Prince Goblin Giant The Log
Dark Prince Goblin Giant
Musketeer
Bats Musketeer Dark Prince Goblin Giant The Log
Bats Musketeer Dark Prince The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner Ice Wizard
Goblin Giant The Log Miner
Musketeer Dark Prince The Log
Dark Prince The Log
Bats Musketeer Goblin Giant Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log Miner
Bats Musketeer
Miner Musketeer Dark Prince The Log
Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats
Musketeer Dark Prince The Log
The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Dark Prince Ice Wizard
The Log Miner Musketeer Ice Wizard
Musketeer The Log Miner
Miner Musketeer The Log
Bats Musketeer Ice Wizard
Bats Musketeer
Musketeer The Log Miner
The Log
Bats Musketeer Dark Prince
Musketeer Ice Wizard
The Log
Miner Musketeer Dark Prince
The Log Musketeer
Musketeer Dark Prince
Bats Musketeer The Log
Bats Musketeer
Musketeer Dark Prince Goblin Giant The Log Miner

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