My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Elixir Golem Bowler Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Elixir Golem Executioner Magic Archer
The Log
Royal Giant Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Bowler Executioner Magic Archer
Fireball
Elixir Golem Bowler Executioner Magic Archer
Poison
Bats Elixir Golem Executioner Magic Archer
Lightning
Bowler Executioner Magic Archer
Rocket
Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Tornado Freeze Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Tornado Freeze Magic Archer Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Tornado Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elixir Golem Bowler
Royal Giant
Bats Tornado Bowler Executioner Magic Archer
Elixir Golem
Bats Tornado Bowler Executioner Magic Archer
Tornado
Executioner Magic Archer Royal Giant Elixir Golem Freeze Bowler
Freeze
Tornado
Bowler
Bats Royal Giant Elixir Golem Tornado Executioner Magic Archer
Executioner
Tornado Royal Giant Elixir Golem Bowler
Magic Archer
Tornado Royal Giant Elixir Golem Bowler

Defense Synergies 3 2

Bats
Freeze Bowler
Royal Giant
Elixir Golem
Tornado
Bowler Executioner Magic Archer
Freeze
Bats
Bowler
Tornado Bats
Executioner
Tornado
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner Magic Archer
Bats Executioner
Tornado Bowler Bats Freeze Executioner
Bats Bowler
Tornado Bowler
Tornado Freeze Bowler Bats Executioner Magic Archer
Bats Tornado Freeze Executioner Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Bats Executioner Tornado Freeze Bowler Magic Archer
Executioner Bats Tornado Magic Archer
Bowler Bats Freeze
Bowler Executioner Bats Tornado Freeze Magic Archer
Tornado Freeze Bowler
Bats Tornado Bowler Executioner
Bats Tornado Bowler Executioner Magic Archer
Tornado Freeze Executioner Bats Bowler Magic Archer
Tornado
Bowler Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bowler Executioner Magic Archer
Bats Bowler
Bowler Bats Tornado
Bowler Executioner
Executioner Bats Tornado Freeze Magic Archer
Bats Bowler
Freeze Bats Tornado Magic Archer
Bats Bowler
Tornado Bowler
Bowler Executioner
Bowler Executioner Magic Archer
Bats Tornado Freeze Bowler Executioner Magic Archer
Bats Bowler Executioner Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Tornado Bowler Executioner Magic Archer
Magic Archer
Freeze
Executioner Bowler Magic Archer
Executioner Bats Tornado Freeze Magic Archer
Tornado Bowler Executioner Magic Archer
Tornado Freeze Bowler Executioner Magic Archer
Tornado
Bats Tornado Bowler
Tornado Bowler Magic Archer
Tornado Executioner Magic Archer
Bowler Executioner Magic Archer
Freeze Magic Archer
Magic Archer
Bowler Executioner Magic Archer
Magic Archer Bowler Executioner
Tornado Freeze
Bats
Bowler Executioner Magic Archer
Tornado Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Tornado Freeze Bowler Executioner Magic Archer
Tornado Bowler Executioner Magic Archer
Tornado Bowler Magic Archer
Tornado Magic Archer
Bats Tornado Executioner Magic Archer
Bats Freeze
Bowler
Magic Archer
Freeze Magic Archer
Bowler Magic Archer
Bats Freeze Magic Archer
Tornado Executioner Magic Archer
Freeze
Bowler Executioner Magic Archer
Bowler Executioner Magic Archer
Tornado
Executioner
Bats Tornado Freeze Bowler Magic Archer
Bats Tornado Executioner Magic Archer
Tornado Freeze Bowler Executioner Magic Archer
Bowler

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