My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Curse
Giant Snowball
Bats Goblin Curse Witch
Zap
Bats Royal Giant Goblin Curse Witch
Barbarian Barrel
Goblin Curse Witch
The Log
Royal Giant Mini P.E.K.K.A Goblin Curse Witch
Earthquake
Witch
Arrows
Bats Goblin Curse Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch P.E.K.K.A
Fireball
Witch
Poison
Bats Goblin Curse Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Goblin Curse Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Fireball Mini P.E.K.K.A Freeze Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Curse Fireball Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Bats Fireball Witch
Fireball
Royal Giant Goblin Curse Freeze
Mini P.E.K.K.A
Bats
Goblin Curse
Fireball
Freeze
Fireball
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Bats Witch

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Freeze P.E.K.K.A
Royal Giant
Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Bats Fireball Freeze Witch
Goblin Curse
Freeze
Bats Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
P.E.K.K.A
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Curse Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bats Goblin Curse Freeze
Mini P.E.K.K.A Witch P.E.K.K.A Bats Goblin Curse
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Freeze Bats
Bats Fireball Goblin Curse Freeze Witch
Fireball P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Curse
Mini P.E.K.K.A
Bats Goblin Curse Witch Fireball Freeze
Bats Fireball Goblin Curse Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Goblin Curse Freeze Witch
Fireball Bats Mini P.E.K.K.A Goblin Curse Freeze Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Fireball Mini P.E.K.K.A Goblin Curse Freeze P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Bats Witch
Freeze Witch Bats Fireball Goblin Curse
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Bats Fireball Mini P.E.K.K.A Goblin Curse Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Mini P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball
P.E.K.K.A Mini P.E.K.K.A Goblin Curse Witch
Fireball Bats Goblin Curse Freeze Witch
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Freeze P.E.K.K.A Bats Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Goblin Curse Witch
Fireball Goblin Curse Witch
Witch Bats Fireball Mini P.E.K.K.A Freeze P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Goblin Curse Freeze Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Goblin Curse
Fireball
Fireball Freeze
Fireball Goblin Curse
Fireball Bats Goblin Curse Freeze Witch
Witch
Fireball Goblin Curse Freeze
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball
Fireball Goblin Curse
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Goblin Curse Witch
Fireball
Fireball
Fireball
Goblin Curse Freeze Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Goblin Curse
Bats Fireball Goblin Curse Witch
Bats Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze
P.E.K.K.A
Fireball Goblin Curse
Bats Fireball Freeze Witch
Fireball Goblin Curse Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A
Bats Fireball Freeze Witch
Bats Fireball Witch
Fireball Freeze Witch
P.E.K.K.A
Fireball

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