My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Skeleton King
Giant Snowball
Bats Skeleton Army Balloon Skeleton King
Zap
Bats Skeleton Army Balloon Skeleton King
Barbarian Barrel
Rascals Bomb Tower Skeleton Army Skeleton King
The Log
Rascals Skeleton Army Skeleton King
Earthquake
Bomb Tower Skeleton Army Skeleton King
Arrows
Bats Rascals Skeleton Army Skeleton King
Royal Delivery
Bats Rascals Skeleton Army Balloon Skeleton King
Fireball
Rascals Bomb Tower Skeleton Army Balloon Skeleton King
Poison
Bats Rascals Bomb Tower Skeleton Army Balloon Skeleton King
Lightning
Bomb Tower Balloon Skeleton King
Rocket
Rascals Bomb Tower Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Bomb Tower Skeleton King Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rascals Skeleton King
Rascals
Bats Balloon
Fireball
The Log Skeleton King
Bomb Tower
Skeleton Army
Skeleton King
Balloon
Bats Rascals The Log
The Log
Fireball Balloon
Skeleton King
Skeleton Army Bats Fireball

Defense Synergies 2 9

Bats
Rascals Bomb Tower The Log Skeleton King
Rascals
Bats The Log
Fireball
The Log Bomb Tower
Bomb Tower
The Log Bats Fireball Skeleton Army
Skeleton Army
Bomb Tower The Log Skeleton King
Balloon
The Log
Fireball Bomb Tower Bats Rascals Skeleton Army
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bomb Tower Skeleton Army Bats Rascals The Log
Bomb Tower Skeleton Army Bats Rascals
Bomb Tower Skeleton Army Bats Rascals Skeleton King
Fireball Bomb Tower Skeleton Army The Log
Fireball Skeleton Army The Log Bats Rascals Bomb Tower
Bats Rascals Fireball Bomb Tower
Rascals Fireball Bomb Tower The Log
Rascals Bomb Tower Skeleton Army Skeleton King
Skeleton Army Rascals
Bats Skeleton Army Rascals Fireball Bomb Tower The Log Skeleton King
Bats Rascals Fireball
Bomb Tower Skeleton Army Bats Rascals Fireball The Log
Fireball Bomb Tower Skeleton Army Bats Rascals The Log Skeleton King
Skeleton Army Rascals Bomb Tower Skeleton King
Bomb Tower Skeleton Army Rascals Fireball The Log
Bomb Tower Bats Rascals Fireball Skeleton Army
Fireball Bomb Tower Bats Rascals Skeleton Army The Log
Bomb Tower The Log Bats Rascals Fireball
Bomb Tower
Rascals Skeleton Army Bats Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball
Fireball Bomb Tower The Log
Skeleton Army Bats Rascals Bomb Tower The Log
Skeleton Army Bats Rascals Fireball The Log
Rascals Skeleton Army
Fireball Bats Rascals Bomb Tower
Rascals Skeleton Army Bats Fireball Bomb Tower
Rascals Bomb Tower Skeleton Army
Bats Fireball Bomb Tower Skeleton Army The Log
Skeleton Army
Bats Rascals Bomb Tower
Skeleton Army Fireball The Log
Rascals Skeleton Army Fireball Bomb Tower Skeleton King
Rascals Fireball Bomb Tower Skeleton Army
Rascals Skeleton Army Bats Fireball Bomb Tower The Log Skeleton King
Bats Rascals Fireball Bomb Tower The Log Skeleton King
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball The Log
Fireball The Log
Rascals Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Rascals
The Log Fireball Skeleton King
Fireball
Bats Rascals Fireball The Log Skeleton King
Bats Fireball
Fireball The Log
Fireball

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