My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Tombstone Baby Dragon Executioner P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone Baby Dragon
Zap
Bats Tombstone
Barbarian Barrel
Rascals Tombstone Executioner Royal Ghost
The Log
Rascals Tombstone
Earthquake
Tombstone
Arrows
Bats Rascals Tombstone
Royal Delivery
Bats Rascals Baby Dragon Executioner P.E.K.K.A Royal Ghost
Fireball
Rascals Tombstone Baby Dragon Executioner
Poison
Bats Rascals Tombstone Executioner
Lightning
Tombstone Baby Dragon Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Baby Dragon Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Royal Ghost Fireball Baby Dragon Rascals Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Royal Ghost Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Baby Dragon P.E.K.K.A
Rascals
Bats Baby Dragon
Tombstone
Fireball
Baby Dragon
Baby Dragon
Bats Rascals Fireball P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Bats Baby Dragon Executioner
Royal Ghost

Defense Synergies 0 7

Bats
Rascals Baby Dragon P.E.K.K.A
Rascals
Bats Baby Dragon
Tombstone
Fireball Baby Dragon
Fireball
Tombstone
Baby Dragon
Bats Rascals Tombstone P.E.K.K.A
Executioner
P.E.K.K.A
Bats Baby Dragon
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Baby Dragon Executioner
P.E.K.K.A Bats Rascals Tombstone Executioner
P.E.K.K.A Bats Rascals Tombstone Executioner
P.E.K.K.A Bats Rascals Tombstone
Tombstone Fireball P.E.K.K.A
Fireball Bats Rascals Baby Dragon Executioner Royal Ghost
Bats Rascals Tombstone Fireball Baby Dragon Executioner
Rascals Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Rascals Tombstone
Rascals Royal Ghost
Bats Executioner Rascals Tombstone Fireball Baby Dragon Royal Ghost
Executioner Bats Rascals Fireball Baby Dragon
Tombstone P.E.K.K.A Bats Rascals Fireball
Fireball Executioner Bats Rascals Tombstone Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Rascals Tombstone
Rascals Fireball P.E.K.K.A
Bats Rascals Tombstone Fireball Executioner P.E.K.K.A
Tombstone Fireball Bats Rascals Baby Dragon Executioner Royal Ghost
Baby Dragon Executioner Bats Rascals Tombstone Fireball Royal Ghost
P.E.K.K.A
Rascals Royal Ghost Bats Fireball Baby Dragon Executioner P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Fireball P.E.K.K.A Royal Ghost
Fireball Baby Dragon Executioner Royal Ghost
Tombstone P.E.K.K.A Bats Rascals
P.E.K.K.A Bats Rascals Fireball
P.E.K.K.A Rascals Tombstone Executioner
Fireball Executioner Bats Rascals Baby Dragon
Rascals P.E.K.K.A Bats Tombstone Fireball
P.E.K.K.A Rascals
P.E.K.K.A Bats Tombstone Fireball Baby Dragon
P.E.K.K.A Tombstone
P.E.K.K.A Bats Rascals Tombstone
P.E.K.K.A Fireball
Rascals P.E.K.K.A Tombstone Fireball Executioner
Rascals Fireball Baby Dragon Executioner
Rascals Tombstone Bats Fireball Baby Dragon Executioner P.E.K.K.A
Bats Executioner Rascals Fireball Baby Dragon P.E.K.K.A Royal Ghost
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon Royal Ghost
Fireball Baby Dragon Executioner Royal Ghost
Fireball Baby Dragon
Rascals Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Bats Baby Dragon
Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Bats Fireball
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Bats
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner Royal Ghost
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon Executioner
Bats Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Bats Tombstone Fireball
Fireball Baby Dragon Executioner
Fireball
Fireball Rascals Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Executioner P.E.K.K.A
Bats Rascals Fireball Baby Dragon
Bats Fireball Executioner
Fireball Baby Dragon Executioner Royal Ghost
P.E.K.K.A
Fireball

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