My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Suspicious Bush Witch Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Witch Lumberjack
Zap
Bats Skeleton Barrel Witch
Barbarian Barrel
Skeleton Barrel Witch Lumberjack
The Log
Skeleton Barrel Suspicious Bush Witch Lumberjack
Earthquake
Witch
Arrows
Bats Skeleton Barrel Suspicious Bush Witch
Royal Delivery
Bats Skeleton Barrel Witch Lumberjack Mother Witch
Fireball
Skeleton Barrel Suspicious Bush Witch Lumberjack Mother Witch
Poison
Bats Skeleton Barrel Suspicious Bush Witch Mother Witch
Lightning
Witch Lumberjack Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Suspicious Bush Rage Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Rage Skeleton Barrel Lumberjack Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Suspicious Bush Rage Skeleton Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Rage Lumberjack
Skeleton Barrel
Bats Witch Lumberjack Mega Knight
Suspicious Bush
Rage
Witch Bats Mother Witch
Witch
Rage Skeleton Barrel Lumberjack Mega Knight
Lumberjack
Bats Skeleton Barrel Witch Mega Knight
Mother Witch
Rage Mega Knight
Mega Knight
Bats Skeleton Barrel Witch Lumberjack Mother Witch

Defense Synergies 0 7

Bats
Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Suspicious Bush
Rage
Witch
Lumberjack Mega Knight
Lumberjack
Bats Witch Mother Witch
Mother Witch
Lumberjack Mega Knight
Mega Knight
Bats Skeleton Barrel Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Lumberjack Bats Witch Mega Knight
Witch Lumberjack Mega Knight Bats
Witch Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Bats Lumberjack Mother Witch Mega Knight
Bats Witch
Skeleton Barrel Mega Knight
Witch Lumberjack
Lumberjack Mega Knight
Bats Witch Mother Witch Lumberjack Mega Knight
Bats Witch
Lumberjack Mega Knight Bats Witch
Mega Knight Bats Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Witch Lumberjack
Mega Knight Bats Witch Lumberjack
Witch Bats Lumberjack Mother Witch Mega Knight
Lumberjack
Mega Knight Bats Witch Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Skeleton Barrel Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats
Witch Lumberjack Mega Knight
Mother Witch Bats Skeleton Barrel Witch
Bats Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Witch
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight
Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Bats Lumberjack
Bats Mega Knight Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Mega Knight
Mother Witch Bats Skeleton Barrel Witch
Witch
Skeleton Barrel
Skeleton Barrel
Bats Lumberjack
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight
Skeleton Barrel Witch Mother Witch Mega Knight
Mega Knight
Skeleton Barrel
Mother Witch Witch Mega Knight
Witch
Skeleton Barrel Witch
Skeleton Barrel Witch Mega Knight
Skeleton Barrel
Bats Witch Mother Witch
Bats Skeleton Barrel Witch
Mega Knight
Mega Knight
Skeleton Barrel Bats Witch
Witch
Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Bats Witch
Bats Witch
Skeleton Barrel Witch Mega Knight
Mega Knight

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