My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Bandit Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Miner Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Wall Breakers Miner Bandit Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Wall Breakers Miner Inferno Dragon Lumberjack
Zap
Bats Skeleton Barrel Wall Breakers Bandit Inferno Dragon
Barbarian Barrel
Skeleton Barrel Wall Breakers Bandit Lumberjack
The Log
Skeleton Barrel Wall Breakers Bandit Lumberjack
Earthquake
Arrows
Bats Skeleton Barrel Wall Breakers
Royal Delivery
Bats Skeleton Barrel Wall Breakers Miner Bandit Inferno Dragon Lumberjack
Fireball
Skeleton Barrel Wall Breakers Bandit Inferno Dragon Lumberjack
Poison
Bats Skeleton Barrel
Lightning
Bandit Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Barrel Miner Bandit Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Skeleton Barrel Miner

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Wall Breakers Bandit Inferno Dragon Lumberjack
Skeleton Barrel
Bats Miner Wall Breakers Bandit Inferno Dragon Lumberjack Mega Knight
Wall Breakers
Miner Bats Skeleton Barrel Mega Knight
Miner
Bats Skeleton Barrel Wall Breakers Bandit Inferno Dragon Lumberjack Mega Knight
Bandit
Bats Skeleton Barrel Miner Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Miner
Lumberjack
Bats Skeleton Barrel Miner Bandit Mega Knight
Mega Knight
Bats Inferno Dragon Skeleton Barrel Wall Breakers Miner Bandit Lumberjack

Defense Synergies 0 9

Bats
Bandit Inferno Dragon Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Wall Breakers
Miner
Mega Knight
Bandit
Bats Lumberjack Mega Knight
Inferno Dragon
Bats Mega Knight
Lumberjack
Bats Bandit
Mega Knight
Bats Skeleton Barrel Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Inferno Dragon Lumberjack Bats Bandit Mega Knight
Lumberjack Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon Lumberjack Bats Bandit Mega Knight
Lumberjack Mega Knight
Bats Bandit Lumberjack Mega Knight
Bats Inferno Dragon
Skeleton Barrel Bandit Mega Knight
Inferno Dragon Lumberjack
Miner Bandit Lumberjack Mega Knight
Bats Bandit Lumberjack Mega Knight
Inferno Dragon Bats
Lumberjack Mega Knight Bats Bandit
Mega Knight Bats Lumberjack
Inferno Dragon Bandit Lumberjack Mega Knight
Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Lumberjack
Mega Knight Bats Bandit Lumberjack
Bats Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Bats Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Skeleton Barrel Miner Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Bandit
Bandit Inferno Dragon Lumberjack Mega Knight
Bats Skeleton Barrel
Bats Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Lumberjack
Mega Knight
Mega Knight Bandit Lumberjack
Mega Knight
Bats Inferno Dragon Lumberjack
Bats Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Bandit
Skeleton Barrel Miner Bandit
Skeleton Barrel Miner Bandit
Skeleton Barrel
Mega Knight
Bats Skeleton Barrel
Skeleton Barrel
Miner Skeleton Barrel Bandit
Bats Lumberjack
Miner Skeleton Barrel Bandit
Skeleton Barrel Miner Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Skeleton Barrel Bandit
Skeleton Barrel Bandit Mega Knight
Bats
Skeleton Barrel Bandit Mega Knight
Skeleton Barrel Miner Mega Knight
Mega Knight
Skeleton Barrel
Mega Knight
Inferno Dragon
Miner Skeleton Barrel Bandit
Skeleton Barrel Miner Bandit Mega Knight
Miner Skeleton Barrel Bandit
Bats
Bats Skeleton Barrel
Miner Bandit Mega Knight
Mega Knight
Skeleton Barrel Bats Bandit
Miner Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Bats
Bats
Skeleton Barrel Miner Bandit Mega Knight

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