My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Giant Skeleton P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone Lumberjack
Zap
Bats Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Wizard Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Bats Skeleton Barrel Clone
Royal Delivery
Bats Skeleton Barrel Wizard Clone Giant Skeleton P.E.K.K.A Lumberjack
Fireball
Skeleton Barrel Wizard Clone Lumberjack
Poison
Bats Skeleton Barrel Wizard Clone
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Clone Lumberjack Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Clone

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone P.E.K.K.A Lumberjack
Skeleton Barrel
Bats Clone Giant Skeleton Lumberjack
Wizard
Giant Skeleton P.E.K.K.A Lumberjack
Clone
Skeleton Barrel Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Skeleton Barrel Wizard The Log Lumberjack
P.E.K.K.A
Bats Wizard The Log Lumberjack
The Log
Giant Skeleton P.E.K.K.A Lumberjack
Lumberjack
Bats Skeleton Barrel Wizard Clone Giant Skeleton P.E.K.K.A The Log

Defense Synergies 1 11

Bats
Giant Skeleton P.E.K.K.A The Log Lumberjack
Skeleton Barrel
Wizard
Giant Skeleton P.E.K.K.A The Log Lumberjack
Clone
Giant Skeleton
Bats Wizard The Log Lumberjack
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Giant Skeleton Lumberjack
Lumberjack
Bats Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard The Log
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack Bats Giant Skeleton
P.E.K.K.A Lumberjack Bats
Giant Skeleton P.E.K.K.A The Log Lumberjack
The Log Bats Lumberjack
Bats Wizard
Skeleton Barrel Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack
Bats Wizard Giant Skeleton The Log Lumberjack
Bats Wizard
P.E.K.K.A Lumberjack Bats Wizard Giant Skeleton The Log
Wizard Bats P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Wizard Bats P.E.K.K.A Lumberjack
Bats Wizard The Log Lumberjack
Wizard The Log Bats Giant Skeleton Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Giant Skeleton P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton P.E.K.K.A
Skeleton Barrel Wizard The Log Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Bats The Log
Giant Skeleton P.E.K.K.A Lumberjack Bats The Log
Giant Skeleton P.E.K.K.A Lumberjack
Wizard Bats Skeleton Barrel
P.E.K.K.A Bats Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton P.E.K.K.A Bats The Log
P.E.K.K.A
P.E.K.K.A Bats Giant Skeleton Lumberjack
P.E.K.K.A Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Wizard Lumberjack
Wizard
Bats Giant Skeleton P.E.K.K.A The Log Lumberjack
Bats Wizard Giant Skeleton P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel The Log
Skeleton Barrel Giant Skeleton The Log
Skeleton Barrel Giant Skeleton The Log
Wizard The Log
Wizard Bats Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Bats Lumberjack
Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Bats
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Giant Skeleton The Log
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Skeleton Barrel The Log
Bats Wizard
Bats Skeleton Barrel Wizard
Wizard The Log
P.E.K.K.A Giant Skeleton
Wizard The Log
Skeleton Barrel Bats
Wizard
The Log
Wizard Lumberjack
The Log Skeleton Barrel Wizard
Giant Skeleton
P.E.K.K.A
Bats Giant Skeleton The Log
Bats
Skeleton Barrel Giant Skeleton The Log
P.E.K.K.A
Wizard

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