My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon Executioner Electro Wizard
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Executioner Electro Wizard
Fireball
Cannon Hog Rider Executioner Electro Wizard
Poison
Bats Cannon Executioner Electro Wizard
Lightning
Knight Cannon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Knight Cannon Hog Rider Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Knight Cannon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Giant Snowball
Hog Rider Knight Executioner Electro Wizard Mega Knight
Knight
Bats Hog Rider Executioner Giant Snowball Electro Wizard
Cannon
Hog Rider
Bats Giant Snowball Knight Executioner Electro Wizard Mega Knight
Executioner
Knight Giant Snowball Hog Rider Mega Knight
Electro Wizard
Giant Snowball Knight Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Hog Rider Executioner Electro Wizard

Defense Synergies 5 11

Bats
Knight Giant Snowball Cannon Electro Wizard Mega Knight
Giant Snowball
Mega Knight Bats Knight Cannon Executioner Electro Wizard
Knight
Bats Cannon Executioner Electro Wizard Giant Snowball
Cannon
Knight Bats Giant Snowball Electro Wizard
Hog Rider
Executioner
Knight Giant Snowball Mega Knight
Electro Wizard
Knight Bats Giant Snowball Cannon Mega Knight
Mega Knight
Giant Snowball Bats Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner Electro Wizard
Bats Knight Cannon Executioner Electro Wizard Mega Knight
Cannon Mega Knight Bats Giant Snowball Knight Executioner Electro Wizard
Cannon Bats Knight Electro Wizard Mega Knight
Mega Knight
Bats Giant Snowball Cannon Executioner Electro Wizard Mega Knight
Bats Giant Snowball Electro Wizard Cannon Executioner
Cannon Electro Wizard Mega Knight
Cannon
Knight Giant Snowball Cannon Electro Wizard Mega Knight
Bats Executioner Electro Wizard Giant Snowball Knight Cannon Mega Knight
Executioner Bats Giant Snowball Electro Wizard
Cannon Mega Knight Bats Giant Snowball Knight Electro Wizard
Executioner Mega Knight Bats Giant Snowball Cannon Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Giant Snowball Cannon Electro Wizard Mega Knight
Mega Knight Bats Knight Cannon Executioner Electro Wizard
Cannon Mega Knight Bats Giant Snowball Knight Executioner Electro Wizard
Giant Snowball Executioner Bats Knight Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Bats Giant Snowball Knight Cannon Executioner Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Knight Executioner Mega Knight
Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Knight Electro Wizard
Knight Cannon Executioner Mega Knight
Executioner Bats Giant Snowball Electro Wizard
Bats Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Giant Snowball Knight
Cannon
Mega Knight Bats Knight
Mega Knight Giant Snowball Electro Wizard
Mega Knight Knight Cannon Executioner
Cannon Executioner Mega Knight
Electro Wizard Bats Knight Executioner
Bats Executioner Mega Knight Giant Snowball Cannon Electro Wizard
Giant Snowball Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Executioner Electro Wizard
Knight
Executioner Giant Snowball Mega Knight
Executioner Bats Giant Snowball
Executioner
Giant Snowball Executioner
Giant Snowball
Bats Giant Snowball Electro Wizard
Knight Electro Wizard
Giant Snowball Executioner
Giant Snowball Knight Executioner
Giant Snowball
Giant Snowball Executioner
Executioner Mega Knight
Giant Snowball
Bats
Giant Snowball Executioner Electro Wizard Mega Knight
Giant Snowball Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Executioner Mega Knight
Giant Snowball Executioner Electro Wizard
Giant Snowball Mega Knight
Bats Giant Snowball Executioner Electro Wizard
Electro Wizard Bats Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Electro Wizard
Mega Knight
Giant Snowball
Electro Wizard Bats
Giant Snowball Executioner Electro Wizard
Knight Executioner Electro Wizard Mega Knight
Giant Snowball Executioner
Giant Snowball
Executioner Mega Knight
Bats Giant Snowball Electro Wizard
Bats Giant Snowball Executioner Electro Wizard
Giant Snowball Executioner Electro Wizard Mega Knight
Mega Knight

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