My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Prince Graveyard
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon Graveyard
Zap
Bats Skeleton Army Balloon Prince Graveyard
Barbarian Barrel
Valkyrie Skeleton Army Graveyard
The Log
Skeleton Army Prince Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Bats Skeleton Army Graveyard
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Balloon Prince Graveyard
Fireball
Skeleton Army Baby Dragon Balloon
Poison
Bats Skeleton Army Balloon Graveyard
Lightning
Valkyrie Baby Dragon Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Baby Dragon Balloon Prince Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Baby Dragon

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Baby Dragon Prince Graveyard
Valkyrie
Bats Balloon Prince Graveyard Baby Dragon
Skeleton Army
Baby Dragon
Graveyard Bats Valkyrie Balloon Prince Mega Knight
Balloon
Bats Valkyrie Baby Dragon Graveyard Mega Knight
Prince
Valkyrie Mega Knight Bats Baby Dragon Graveyard
Graveyard
Valkyrie Baby Dragon Bats Balloon Prince Mega Knight
Mega Knight
Bats Prince Baby Dragon Balloon Graveyard

Defense Synergies 0 9

Bats
Valkyrie Baby Dragon Prince Mega Knight
Valkyrie
Bats Baby Dragon Prince
Skeleton Army
Prince
Baby Dragon
Bats Valkyrie Prince Mega Knight
Balloon
Prince
Bats Valkyrie Skeleton Army Baby Dragon
Graveyard
Mega Knight
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Skeleton Army Bats Valkyrie Prince Mega Knight
Skeleton Army Prince Mega Knight Bats Valkyrie
Skeleton Army Prince Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Mega Knight
Bats Baby Dragon
Valkyrie Baby Dragon Mega Knight
Skeleton Army Prince
Skeleton Army Valkyrie Prince Mega Knight
Bats Valkyrie Skeleton Army Baby Dragon Mega Knight
Bats Baby Dragon
Skeleton Army Prince Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Prince
Skeleton Army Prince Mega Knight
Skeleton Army Prince Mega Knight
Mega Knight Bats Valkyrie Skeleton Army Prince
Valkyrie Mega Knight Bats Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Bats Mega Knight
Prince
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Prince
Valkyrie Baby Dragon Prince Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Prince
Valkyrie Skeleton Army Prince Mega Knight Bats
Valkyrie Skeleton Army Prince Mega Knight
Bats Baby Dragon
Skeleton Army Prince Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Prince
Mega Knight Bats Valkyrie Skeleton Army Baby Dragon Prince
Skeleton Army
Mega Knight Bats Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince
Skeleton Army Prince Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Valkyrie Baby Dragon Prince
Bats Valkyrie Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Valkyrie Baby Dragon Mega Knight
Bats Baby Dragon
Baby Dragon
Baby Dragon
Bats Prince
Valkyrie Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon Mega Knight
Bats
Baby Dragon Prince Mega Knight
Valkyrie Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon
Valkyrie Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Prince Mega Knight
Baby Dragon
Bats Baby Dragon
Bats
Mega Knight
Prince Mega Knight
Bats Skeleton Army Prince
Baby Dragon
Valkyrie Baby Dragon Prince Mega Knight
Baby Dragon
Prince Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Prince Mega Knight
Prince
Mega Knight

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