My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Guards Ram Rider
Barbarian Barrel
Valkyrie Wizard Guards Electro Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Wizard Guards Electro Wizard Ram Rider
Fireball
Wizard Electro Wizard Ram Rider
Poison
Bats Wizard Guards Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Valkyrie Electro Wizard Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Ram Rider
Valkyrie
Bats Wizard Electro Wizard Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Guards
The Log Ram Rider
The Log
Guards Ram Rider Mega Knight
Electro Wizard
Valkyrie Ram Rider Mega Knight
Ram Rider
Bats Valkyrie Wizard Guards The Log Electro Wizard Mega Knight
Mega Knight
Bats Wizard The Log Electro Wizard Ram Rider

Defense Synergies 0 18

Bats
Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Bats Wizard The Log Electro Wizard
Wizard
Valkyrie Guards The Log Electro Wizard Mega Knight
Guards
Wizard The Log Electro Wizard
The Log
Bats Valkyrie Wizard Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bats Valkyrie Wizard Guards The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Bats Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Ram Rider
Bats Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Bats Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard Ram Rider Mega Knight
Valkyrie The Log Mega Knight
The Log Bats Valkyrie Guards Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Wizard
Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Guards Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Guards Electro Wizard Wizard The Log Ram Rider Mega Knight
Bats Wizard Electro Wizard Ram Rider
Mega Knight Bats Valkyrie Wizard Guards The Log Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Bats Guards The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
The Log Electro Wizard Ram Rider Mega Knight
Wizard Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Wizard Guards The Log Electro Wizard Ram Rider
Valkyrie Wizard The Log Bats Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Wizard Mega Knight Bats Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Electro Wizard
Electro Wizard Valkyrie Wizard The Log Mega Knight
Guards Mega Knight Bats Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Guards Mega Knight Bats The Log Electro Wizard Ram Rider
Valkyrie Guards Ram Rider Mega Knight
Wizard Bats Electro Wizard Ram Rider
Guards Bats Valkyrie Electro Wizard Ram Rider
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie The Log
Guards
Mega Knight Bats Valkyrie Guards
Mega Knight Valkyrie Guards The Log Electro Wizard
Mega Knight Valkyrie Wizard Guards Ram Rider
Wizard Valkyrie Mega Knight
Guards Electro Wizard Bats Valkyrie The Log
Bats Valkyrie Mega Knight Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Electro Wizard Ram Rider
The Log
Valkyrie Guards The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Bats Guards Electro Wizard
Valkyrie Wizard The Log Electro Wizard Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Electro Wizard Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
The Log
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard Guards
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats Guards
Wizard Electro Wizard Ram Rider
The Log
Valkyrie Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
Bats Guards The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight
Wizard Mega Knight

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