My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Rune Giant Giant Skeleton Bandit Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Giant Skeleton Bandit
Giant Snowball
Bats
Zap
Bats Dark Prince Bandit
Barbarian Barrel
Wizard Dark Prince Giant Skeleton Bandit
The Log
Dark Prince Giant Skeleton Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Dark Prince Giant Skeleton Bandit Mother Witch
Fireball
Wizard Bandit Mother Witch
Poison
Bats Wizard Mother Witch
Lightning
Wizard Dark Prince Bandit Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Rune Giant Giant Skeleton Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Dark Prince Rune Giant Mother Witch Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Dark Prince Rune Giant

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Dark Prince Rune Giant Bandit
Wizard
Dark Prince Giant Skeleton Bandit Mega Knight
Dark Prince
Bats Wizard Bandit Mother Witch
Rune Giant
Bats
Giant Skeleton
Bats Wizard Bandit Mother Witch
Bandit
Bats Wizard Dark Prince Giant Skeleton Mega Knight
Mother Witch
Dark Prince Giant Skeleton Mega Knight
Mega Knight
Bats Wizard Bandit Mother Witch

Defense Synergies 0 13

Bats
Dark Prince Giant Skeleton Bandit Mega Knight
Wizard
Dark Prince Giant Skeleton Bandit Mega Knight
Dark Prince
Bats Wizard Bandit Mother Witch
Rune Giant
Giant Skeleton
Bats Wizard Mother Witch
Bandit
Bats Wizard Dark Prince Mega Knight
Mother Witch
Dark Prince Giant Skeleton Mega Knight
Mega Knight
Bats Wizard Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats Dark Prince Bandit Mega Knight
Mega Knight Bats Dark Prince Giant Skeleton Bandit
Bats Dark Prince Bandit Mega Knight
Dark Prince Giant Skeleton Mega Knight
Bats Dark Prince Bandit Mother Witch Mega Knight
Bats Wizard
Giant Skeleton Bandit Mega Knight
Dark Prince Giant Skeleton Bandit Mega Knight
Bats Mother Witch Wizard Dark Prince Giant Skeleton Bandit Mega Knight
Bats Wizard
Mega Knight Bats Wizard Dark Prince Giant Skeleton Bandit
Wizard Mega Knight Bats Dark Prince
Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bats Dark Prince
Mega Knight Bats Wizard Dark Prince Bandit
Wizard Bats Dark Prince Giant Skeleton Bandit Mother Witch Mega Knight
Wizard Dark Prince Mega Knight Bats Giant Skeleton Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Giant Skeleton Bandit
Bandit Wizard Mega Knight
Giant Skeleton Bandit Mega Knight Bats Dark Prince
Dark Prince Giant Skeleton Mega Knight Bats Bandit
Giant Skeleton Dark Prince Bandit Mega Knight
Wizard Mother Witch Bats
Dark Prince Bats Giant Skeleton Bandit
Giant Skeleton Mega Knight Dark Prince
Giant Skeleton Mega Knight Bats Dark Prince Bandit
Mega Knight Bats Dark Prince Giant Skeleton
Mega Knight Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Mega Knight Wizard Bandit
Wizard Mega Knight
Bats Dark Prince Giant Skeleton
Bats Mega Knight Wizard Dark Prince Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Bandit
Giant Skeleton Bandit
Dark Prince Giant Skeleton
Wizard Dark Prince Mega Knight
Wizard Mother Witch Bats
Wizard
Wizard
Wizard Bandit
Bats
Wizard Dark Prince Bandit
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Bats
Wizard Dark Prince Bandit Mega Knight
Wizard Mother Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Mother Witch Wizard Dark Prince Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Bats Wizard Mother Witch
Bats Wizard
Wizard Bandit Mega Knight
Giant Skeleton Mega Knight
Wizard
Bats Dark Prince Bandit
Wizard
Wizard Dark Prince Mega Knight
Wizard
Giant Skeleton
Dark Prince Mega Knight
Bats Giant Skeleton
Bats
Dark Prince Giant Skeleton Bandit Mega Knight
Wizard Mega Knight

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