My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Bowler Cannon Cart Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Witch
Zap
Bats Witch Cannon Cart
Barbarian Barrel
Wizard Witch Cannon Cart Royal Ghost
The Log
Witch Cannon Cart
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Bowler Cannon Cart Royal Ghost
Fireball
Wizard Witch Bowler Cannon Cart
Poison
Bats Wizard Witch
Lightning
Wizard Witch Bowler Cannon Cart
Rocket
Wizard Witch Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Royal Ghost Golden Knight Wizard Witch Bowler Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Royal Ghost Golden Knight

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Bowler Cannon Cart
Wizard
Rage Royal Ghost
Rage
Witch Bats Wizard Cannon Cart Golden Knight
Witch
Rage Bowler Cannon Cart Royal Ghost
Bowler
Bats Witch
Cannon Cart
Bats Rage Witch Royal Ghost Golden Knight
Royal Ghost
Wizard Witch Cannon Cart Golden Knight
Golden Knight
Rage Cannon Cart Royal Ghost

Defense Synergies 0 10

Bats
Bowler Cannon Cart Golden Knight
Wizard
Cannon Cart Royal Ghost Golden Knight
Rage
Witch
Bowler Cannon Cart Royal Ghost
Bowler
Bats Witch
Cannon Cart
Bats Wizard Witch Royal Ghost
Royal Ghost
Wizard Witch Cannon Cart
Golden Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Wizard Golden Knight
Bats Witch Cannon Cart
Witch Bowler Bats Cannon Cart
Witch Bats Bowler Cannon Cart
Bowler
Bowler Bats Cannon Cart Royal Ghost
Bats Wizard Witch
Bowler Cannon Cart Golden Knight
Witch
Bowler Cannon Cart Royal Ghost
Bats Witch Wizard Bowler Cannon Cart Royal Ghost
Bats Wizard Witch
Bowler Bats Wizard Witch Cannon Cart
Wizard Bowler Bats Witch Cannon Cart Royal Ghost Golden Knight
Cannon Cart
Bowler
Wizard Bats Witch Bowler Cannon Cart
Bats Wizard Witch Bowler Cannon Cart Royal Ghost Golden Knight
Wizard Witch Bats Bowler Cannon Cart Royal Ghost
Cannon Cart
Wizard Bowler Royal Ghost Bats Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Cannon Cart Royal Ghost
Wizard Bowler Cannon Cart Royal Ghost
Bats Witch Bowler Cannon Cart Golden Knight
Bowler Bats Cannon Cart
Witch Bowler Cannon Cart
Wizard Bats Witch
Bats Witch Bowler Cannon Cart
Cannon Cart
Bats Witch Cannon Cart
Witch
Bats Witch Bowler Cannon Cart Golden Knight
Bowler
Bowler Cannon Cart Wizard Witch Golden Knight
Wizard Witch Bowler Cannon Cart
Witch Bats Bowler Cannon Cart Golden Knight
Bats Bowler Wizard Witch Cannon Cart Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Golden Knight
Bowler Royal Ghost Golden Knight
Cannon Cart
Cannon Cart
Wizard Bowler
Wizard Bats Witch
Wizard Witch Bowler
Wizard Bowler
Wizard Golden Knight
Bats Bowler
Wizard Bowler Cannon Cart Golden Knight
Wizard
Bowler Cannon Cart Golden Knight
Cannon Cart
Cannon Cart
Wizard Witch Bowler Cannon Cart Golden Knight
Wizard Bowler Cannon Cart
Bats
Wizard Bowler
Wizard Witch Bowler Golden Knight
Bowler
Wizard
Bowler
Cannon Cart
Wizard Witch Bowler
Witch
Wizard Witch Bowler Royal Ghost Golden Knight
Wizard Witch Bowler Golden Knight
Golden Knight
Bats Wizard Witch
Bats Wizard Witch
Bowler
Wizard
Wizard Bowler
Bats Witch Cannon Cart
Wizard Witch
Wizard Bowler Cannon Cart
Wizard Bowler
Cannon Cart
Bats Witch Bowler Golden Knight
Bats Witch
Witch Bowler Cannon Cart Royal Ghost Golden Knight

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