My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon Lumberjack
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Wizard Balloon Lumberjack
Fireball
Archers Wizard Balloon Lumberjack
Poison
Bats Archers Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Lumberjack
Zap
Arrows Balloon Bats Archers Lumberjack Mega Knight
Archers
Zap Arrows Balloon Lumberjack Mega Knight
Arrows
Zap Balloon Archers Lumberjack Mega Knight
Wizard
Balloon Lumberjack Mega Knight
Balloon
Bats Zap Arrows Lumberjack Archers Wizard Mega Knight
Lumberjack
Balloon Bats Zap Archers Arrows Wizard Mega Knight
Mega Knight
Bats Zap Archers Arrows Wizard Balloon Lumberjack

Defense Synergies 2 11

Bats
Zap Lumberjack Mega Knight
Zap
Mega Knight Bats Archers Arrows Lumberjack
Archers
Zap Lumberjack Mega Knight
Arrows
Mega Knight Zap Lumberjack
Wizard
Lumberjack Mega Knight
Balloon
Lumberjack
Bats Zap Archers Arrows Wizard
Mega Knight
Zap Arrows Bats Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Mega Knight
Lumberjack Mega Knight Bats Archers
Lumberjack Bats Mega Knight
Arrows Lumberjack Mega Knight
Arrows Bats Zap Archers Lumberjack Mega Knight
Bats Zap Archers Arrows Wizard
Zap Arrows Mega Knight
Lumberjack
Archers Lumberjack Mega Knight
Bats Archers Zap Arrows Wizard Lumberjack Mega Knight
Arrows Bats Zap Archers Wizard
Lumberjack Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Arrows Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Lumberjack
Arrows Mega Knight Bats Zap Archers Wizard Lumberjack
Zap Arrows Wizard Bats Archers Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Bats Archers Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers
Zap Archers Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight
Arrows Wizard Bats Zap Archers
Bats Archers Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats
Mega Knight Bats Lumberjack
Mega Knight Zap Arrows
Mega Knight Wizard Lumberjack
Wizard Archers Mega Knight
Bats Zap Archers Lumberjack
Bats Arrows Mega Knight Zap Archers Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap
Archers Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Lumberjack
Zap Arrows Wizard
Zap Archers Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Zap Archers Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Bats Zap Archers Arrows Wizard
Zap Bats Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Bats Archers
Zap Archers Arrows Wizard
Arrows
Wizard Lumberjack Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
Wizard Mega Knight

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