My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang Firecracker
Barbarian Barrel
Archers Goblin Gang Firecracker Valkyrie
The Log
Archers Goblin Gang Firecracker
Earthquake
Archers Goblin Gang Firecracker
Arrows
Bats Archers Goblin Gang Firecracker
Royal Delivery
Bats Archers Goblin Gang Firecracker Valkyrie
Fireball
Archers Goblin Gang Firecracker
Poison
Bats Archers Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Archers Goblin Gang Firecracker Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker Barbarian Barrel
Zap
Firecracker Bats Archers Valkyrie Barbarian Barrel
Archers
Valkyrie Zap Barbarian Barrel
Goblin Gang
Firecracker Valkyrie
Firecracker
Zap Bats Goblin Gang Valkyrie Barbarian Barrel
Valkyrie
Bats Archers Zap Goblin Gang Firecracker
Barbarian Barrel
Bats Zap Archers Firecracker Electro Giant
Electro Giant
Barbarian Barrel

Defense Synergies 3 16

Bats
Zap Firecracker Valkyrie Barbarian Barrel
Zap
Bats Archers Goblin Gang Firecracker Valkyrie Barbarian Barrel
Archers
Valkyrie Barbarian Barrel Zap Goblin Gang Firecracker
Goblin Gang
Zap Archers Firecracker Valkyrie Barbarian Barrel
Firecracker
Valkyrie Bats Zap Archers Goblin Gang Barbarian Barrel
Valkyrie
Archers Firecracker Bats Zap Goblin Gang
Barbarian Barrel
Archers Bats Zap Goblin Gang Firecracker Electro Giant
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Barbarian Barrel
Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Archers Valkyrie
Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Zap Archers Firecracker Valkyrie
Bats Zap Archers Goblin Gang Firecracker
Zap Valkyrie Barbarian Barrel Electro Giant
Goblin Gang
Goblin Gang Archers Firecracker Valkyrie Barbarian Barrel
Bats Archers Goblin Gang Valkyrie Zap Firecracker Barbarian Barrel Electro Giant
Bats Zap Archers Goblin Gang Firecracker
Bats Zap Goblin Gang Valkyrie
Valkyrie Bats Zap Goblin Gang Firecracker Barbarian Barrel
Goblin Gang
Zap Goblin Gang Electro Giant
Bats Goblin Gang Firecracker Valkyrie
Valkyrie Bats Zap Archers Goblin Gang Firecracker Barbarian Barrel
Zap Valkyrie Barbarian Barrel Bats Archers Firecracker
Goblin Gang Valkyrie Bats Archers Firecracker Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Barbarian Barrel Electro Giant
Zap Archers Goblin Gang Firecracker Valkyrie Barbarian Barrel
Goblin Gang Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Barbarian Barrel
Goblin Gang Valkyrie
Firecracker Electro Giant Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Valkyrie
Valkyrie
Zap Bats Firecracker Valkyrie Barbarian Barrel
Goblin Gang
Bats Valkyrie
Zap Valkyrie Electro Giant
Goblin Gang Valkyrie
Archers Firecracker Valkyrie Electro Giant
Goblin Gang Electro Giant Bats Zap Archers Firecracker Valkyrie Barbarian Barrel
Bats Valkyrie Zap Archers Firecracker Barbarian Barrel Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Barbarian Barrel
Firecracker Zap Barbarian Barrel
Barbarian Barrel
Firecracker Valkyrie Barbarian Barrel
Zap Firecracker Valkyrie Barbarian Barrel
Firecracker Electro Giant Bats Zap
Archers Firecracker
Zap Firecracker Barbarian Barrel
Zap Firecracker
Bats Goblin Gang
Firecracker Zap Valkyrie Barbarian Barrel
Zap Archers Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Bats
Zap Archers Firecracker Barbarian Barrel
Zap Firecracker Valkyrie Barbarian Barrel Electro Giant
Zap Barbarian Barrel
Zap Firecracker Electro Giant Valkyrie Barbarian Barrel
Firecracker Zap Barbarian Barrel
Zap
Zap Firecracker Barbarian Barrel
Bats Zap Archers Firecracker Electro Giant
Zap Bats Firecracker Electro Giant
Zap
Zap Firecracker
Firecracker
Zap Bats Archers Goblin Gang Barbarian Barrel
Zap Archers Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Barbarian Barrel Electro Giant
Firecracker

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