My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Hog Rider Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Baby Dragon P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Valkyrie Baby Dragon
Fireball
Zap Hog Rider Baby Dragon
Valkyrie
Bats Hog Rider Zap Baby Dragon P.E.K.K.A
Hog Rider
Bats Zap Fireball Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Bats Zap Fireball Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Baby Dragon

Defense Synergies 1 12

Bats
Zap Valkyrie Baby Dragon P.E.K.K.A
Zap
Fireball Bats Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Fireball Baby Dragon P.E.K.K.A
Hog Rider
Skeleton Army
Zap
Baby Dragon
Bats Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie
Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Zap Fireball Baby Dragon
Bats Zap Fireball Baby Dragon
Skeleton Army P.E.K.K.A Bats Zap Fireball Valkyrie
Fireball Valkyrie Skeleton Army Bats Zap Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Bats Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Valkyrie Bats Zap Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Bats Fireball
P.E.K.K.A
Valkyrie Skeleton Army Bats Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Skeleton Army
Fireball Bats Zap Baby Dragon
Skeleton Army P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Fireball Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Zap Fireball Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Zap Fireball Baby Dragon P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Bats Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Skeleton Army
Fireball Zap Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A
Fireball

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