My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince Sparky
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army Prince Sparky
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Prince Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Prince Electro Wizard Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Bats Firecracker Skeleton Army Electro Wizard Sparky
Lightning
Prince Electro Wizard Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Barrel Skeleton Army Electro Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Goblin Barrel Prince Sparky
Zap
Firecracker Prince Electro Wizard Sparky Bats
Firecracker
Zap Bats Goblin Barrel Prince Sparky
Goblin Barrel
Prince Bats Firecracker Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Prince
Zap Goblin Barrel Bats Firecracker Electro Wizard
Electro Wizard
Zap Prince Sparky
Sparky
Zap Bats Firecracker Goblin Barrel Skeleton Army Electro Wizard

Defense Synergies 1 16

Bats
Zap Firecracker Prince Electro Wizard Sparky
Zap
Electro Wizard Bats Firecracker Skeleton Army Prince Sparky
Firecracker
Bats Zap Skeleton Army Prince Electro Wizard
Goblin Barrel
Skeleton Army
Zap Firecracker Prince Electro Wizard Sparky
Prince
Bats Zap Firecracker Skeleton Army Electro Wizard
Electro Wizard
Zap Bats Firecracker Skeleton Army Prince
Sparky
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Sparky
Skeleton Army Sparky Bats Zap Firecracker Prince Electro Wizard
Skeleton Army Prince Sparky Bats Electro Wizard
Skeleton Army Prince Sparky Bats Firecracker Electro Wizard
Firecracker Skeleton Army Prince Sparky
Skeleton Army Bats Zap Firecracker Electro Wizard
Bats Electro Wizard Zap Firecracker
Zap Electro Wizard Sparky
Sparky Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Zap Firecracker
Bats Zap Firecracker Electro Wizard
Skeleton Army Prince Sparky Bats Zap Electro Wizard
Skeleton Army Sparky Bats Zap Firecracker Prince Electro Wizard
Skeleton Army Sparky Prince Electro Wizard
Skeleton Army Zap Prince Electro Wizard Sparky
Sparky Bats Firecracker Skeleton Army Prince Electro Wizard
Bats Zap Firecracker Skeleton Army Prince Electro Wizard
Zap Bats Firecracker Electro Wizard
Sparky Prince Electro Wizard
Skeleton Army Bats Firecracker Prince Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Electro Wizard Sparky
Electro Wizard Zap Firecracker Prince
Skeleton Army Bats Zap Prince Electro Wizard Sparky
Skeleton Army Prince Bats Zap Electro Wizard Sparky
Skeleton Army Prince Sparky
Firecracker Bats Zap Electro Wizard
Skeleton Army Prince Sparky Bats Electro Wizard
Skeleton Army Prince Sparky
Zap Electro Wizard Bats Firecracker Skeleton Army Prince Sparky
Skeleton Army Sparky
Bats Prince Sparky
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Zap Firecracker Prince
Bats Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Electro Wizard
Sparky
Firecracker Prince Sparky
Zap Firecracker Sparky
Firecracker Bats Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Bats Prince Electro Wizard Sparky
Firecracker Zap Prince Electro Wizard Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Prince Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Bats Sparky
Zap Firecracker Prince Electro Wizard Sparky
Zap Firecracker
Prince Sparky
Prince Sparky
Zap
Zap Firecracker Sparky
Firecracker Zap Electro Wizard Sparky
Zap Prince Sparky
Zap Firecracker Sparky
Bats Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Bats Firecracker
Sparky
Zap Sparky
Zap Firecracker Electro Wizard Sparky
Prince Sparky
Firecracker Sparky
Zap Electro Wizard Bats Skeleton Army Prince
Zap Firecracker Electro Wizard
Firecracker Prince Electro Wizard Sparky
Zap Firecracker
Zap Sparky
Firecracker Prince Sparky
Zap Bats Firecracker Electro Wizard Sparky
Firecracker Bats Zap Electro Wizard
Zap Firecracker Prince Electro Wizard Sparky
Prince Sparky
Firecracker Sparky

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