My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Guards
Zap
Bats Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Dart Goblin Guards Magic Archer
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Dart Goblin Guards
Royal Delivery
Bats Firecracker Dart Goblin Guards P.E.K.K.A Magic Archer
Fireball
Firecracker Dart Goblin Magic Archer
Poison
Bats Firecracker Dart Goblin Guards Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Dart Goblin Guards Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Dart Goblin Guards Magic Archer Mega Knight
Firecracker
Zap Bats Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Zap Firecracker P.E.K.K.A Mega Knight
Guards
Zap
P.E.K.K.A
Zap Magic Archer Bats Firecracker Dart Goblin
Magic Archer
P.E.K.K.A Zap Mega Knight
Mega Knight
Bats Zap Firecracker Dart Goblin Magic Archer

Defense Synergies 1 20

Bats
Zap Firecracker Dart Goblin P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Firecracker Dart Goblin Guards P.E.K.K.A Magic Archer
Firecracker
Bats Zap Dart Goblin Guards P.E.K.K.A Mega Knight
Dart Goblin
Bats Zap Firecracker Guards P.E.K.K.A Magic Archer Mega Knight
Guards
Zap Firecracker Dart Goblin Magic Archer
P.E.K.K.A
Bats Zap Firecracker Dart Goblin
Magic Archer
Zap Dart Goblin Guards Mega Knight
Mega Knight
Zap Bats Firecracker Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Magic Archer
P.E.K.K.A Bats Zap Firecracker Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Bats Firecracker Dart Goblin Guards Mega Knight
Firecracker P.E.K.K.A Mega Knight
Bats Zap Firecracker Dart Goblin Guards Magic Archer Mega Knight
Bats Dart Goblin Zap Firecracker Magic Archer
Zap Dart Goblin P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Guards Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Guards Zap Firecracker Magic Archer Mega Knight
Bats Zap Firecracker Dart Goblin Magic Archer
P.E.K.K.A Mega Knight Bats Zap Guards
Mega Knight Bats Zap Firecracker Dart Goblin Guards P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Mega Knight Bats Zap Firecracker Dart Goblin Guards Magic Archer
Zap Bats Firecracker Dart Goblin Guards Magic Archer Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Bats Firecracker Dart Goblin Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A
Zap Firecracker Magic Archer Mega Knight
Guards P.E.K.K.A Mega Knight Bats Zap
Guards P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Guards Mega Knight
Firecracker Bats Zap Dart Goblin Magic Archer
Guards P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Firecracker Magic Archer
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Mega Knight Bats Dart Goblin Guards
P.E.K.K.A Mega Knight Zap Guards
P.E.K.K.A Mega Knight Guards
Firecracker Dart Goblin Magic Archer Mega Knight
Guards Bats Zap Firecracker Dart Goblin P.E.K.K.A Magic Archer
Bats Mega Knight Zap Firecracker Dart Goblin P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Guards
Firecracker Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Guards
Zap Firecracker Magic Archer Mega Knight
Firecracker Bats Zap Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin
Bats Guards
Firecracker Zap Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin Mega Knight
Bats
Zap Firecracker Dart Goblin Magic Archer Mega Knight
Zap Firecracker Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Dart Goblin Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Dart Goblin Magic Archer
Bats Zap Firecracker Dart Goblin Magic Archer
Zap Bats Firecracker Dart Goblin Guards
Zap Dart Goblin Magic Archer Mega Knight
Zap Firecracker Magic Archer
P.E.K.K.A Mega Knight
Firecracker Magic Archer
Zap Bats Dart Goblin Guards Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight
Zap Firecracker Dart Goblin Magic Archer
Zap
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Firecracker Dart Goblin Guards Magic Archer
Firecracker Bats Zap Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight

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