My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Skeleton Army Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Fireball Bats Royal Giant Mini P.E.K.K.A The Log
Firecracker
Zap Royal Giant Bats Mini P.E.K.K.A
Royal Giant
Bats Firecracker Fireball Zap The Log
Fireball
Zap Royal Giant The Log
Mini P.E.K.K.A
Bats Zap Firecracker The Log
Skeleton Army
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 12

Bats
Zap Firecracker Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Bats Firecracker Skeleton Army The Log
Firecracker
The Log Bats Zap Mini P.E.K.K.A Skeleton Army
Royal Giant
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Firecracker Fireball Skeleton Army
Skeleton Army
Zap Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Fireball Mini P.E.K.K.A Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Firecracker The Log
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats Firecracker
Firecracker Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Bats Zap Firecracker
Bats Zap Firecracker Fireball
Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Bats Skeleton Army Zap Firecracker Fireball The Log
Bats Zap Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Bats Zap Fireball The Log
Fireball Skeleton Army Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A The Log
Bats Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bats Zap Firecracker Skeleton Army The Log
Zap The Log Bats Firecracker Fireball
Mini P.E.K.K.A
Skeleton Army Bats Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Firecracker Mini P.E.K.K.A The Log
Skeleton Army Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Fireball
Mini P.E.K.K.A Skeleton Army
Zap Bats Firecracker Fireball Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball
Firecracker Fireball Skeleton Army
Skeleton Army Bats Zap Firecracker Fireball Mini P.E.K.K.A The Log
Bats Zap Firecracker Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Bats Zap
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Zap Fireball The Log
Fireball Zap Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A The Log
Zap Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap
Fireball Zap The Log
Fireball Zap Firecracker The Log
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Firecracker Fireball
Firecracker Fireball The Log
Zap Bats Fireball Skeleton Army
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Bats Firecracker Fireball The Log
Firecracker Bats Zap Fireball
Zap Firecracker Fireball The Log

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