My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Royal Recruits Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Recruits Hog Rider Guards Prince
Giant Snowball
Bats Royal Recruits Hog Rider Guards
Zap
Bats Firecracker Royal Giant Guards Prince
Barbarian Barrel
Firecracker Royal Recruits Guards
The Log
Firecracker Royal Giant Royal Recruits Hog Rider Guards Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Royal Recruits Guards
Royal Delivery
Bats Firecracker Royal Recruits Hog Rider Guards Prince
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Royal Recruits Guards
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Hog Rider Prince Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap Firecracker Royal Recruits Prince
Zap
Firecracker Hog Rider Prince Bats Royal Giant Royal Recruits Guards
Firecracker
Zap Royal Giant Hog Rider Bats Royal Recruits Prince
Royal Giant
Bats Firecracker Zap Hog Rider Guards
Royal Recruits
Bats Zap Firecracker Hog Rider
Hog Rider
Bats Zap Firecracker Royal Giant Royal Recruits Guards Prince
Guards
Zap Royal Giant Hog Rider
Prince
Zap Bats Firecracker Hog Rider

Defense Synergies 0 11

Bats
Zap Firecracker Royal Recruits Prince
Zap
Bats Firecracker Guards Prince
Firecracker
Bats Zap Royal Recruits Guards Prince
Royal Giant
Royal Recruits
Bats Firecracker
Hog Rider
Guards
Zap Firecracker Prince
Prince
Bats Zap Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits
Bats Zap Firecracker Royal Recruits Prince
Prince Bats Royal Recruits
Royal Recruits Prince Bats Firecracker Guards
Firecracker Royal Recruits Prince
Bats Zap Firecracker Guards
Bats Zap Firecracker
Zap Royal Recruits
Royal Recruits Prince
Guards Firecracker Royal Recruits Prince
Bats Guards Zap Firecracker Royal Recruits
Bats Zap Firecracker
Royal Recruits Prince Bats Zap Guards
Bats Zap Firecracker Royal Recruits Guards Prince
Royal Recruits Prince
Zap Royal Recruits Prince
Bats Firecracker Royal Recruits Prince
Bats Zap Firecracker Royal Recruits Guards Prince
Zap Bats Firecracker Royal Recruits Guards
Royal Recruits Prince
Royal Recruits Bats Firecracker Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zap Prince
Zap Firecracker Prince
Royal Recruits Guards Bats Zap Prince
Royal Recruits Guards Prince Bats Zap
Royal Recruits Guards Prince
Firecracker Bats Zap
Royal Recruits Guards Prince Bats
Royal Recruits Prince
Zap Royal Recruits Bats Firecracker Prince
Royal Recruits Guards
Bats Royal Recruits Guards Prince
Royal Recruits Zap Guards Prince
Royal Recruits Prince Guards
Royal Recruits Firecracker
Royal Recruits Guards Bats Zap Firecracker Prince
Bats Zap Firecracker Royal Recruits
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Guards
Firecracker Zap
Firecracker Royal Recruits Guards Prince
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Guards Prince
Firecracker Zap Royal Recruits Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker Royal Recruits
Bats
Zap Firecracker Prince
Zap Firecracker
Prince
Prince
Zap Royal Recruits
Zap Firecracker
Firecracker Zap
Zap Prince
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Guards
Zap
Zap Firecracker
Prince
Firecracker
Zap Bats Royal Recruits Guards Prince
Zap Firecracker
Firecracker Prince
Zap Firecracker
Zap
Firecracker Royal Recruits Prince
Zap Bats Firecracker Royal Recruits Guards
Firecracker Bats Zap
Zap Firecracker Royal Recruits Prince
Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: