My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Golem Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Firecracker Sparky
The Log
Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Sparky
Fireball
Goblin Gang Firecracker Sparky
Poison
Bats Goblin Gang Firecracker Sparky
Lightning
Ice Golem Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Firecracker Poison Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap Firecracker Goblin Giant Sparky
Zap
Firecracker Goblin Giant Sparky Bats Ice Golem Poison
Goblin Gang
Ice Golem Firecracker Goblin Giant Sparky
Firecracker
Zap Bats Goblin Gang Ice Golem Goblin Giant Sparky
Ice Golem
Bats Goblin Gang Zap Firecracker Sparky
Poison
Zap Goblin Giant
Goblin Giant
Zap Sparky Bats Goblin Gang Firecracker Poison
Sparky
Zap Goblin Giant Bats Goblin Gang Firecracker Ice Golem

Defense Synergies 2 17

Bats
Zap Firecracker Ice Golem Goblin Giant Sparky
Zap
Goblin Giant Bats Goblin Gang Firecracker Ice Golem Poison Sparky
Goblin Gang
Zap Firecracker Ice Golem Sparky
Firecracker
Ice Golem Bats Zap Goblin Gang
Ice Golem
Firecracker Bats Zap Goblin Gang Poison Sparky
Poison
Zap Ice Golem Sparky
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Goblin Gang Ice Golem Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Goblin Giant Sparky
Sparky Bats Zap Goblin Gang Firecracker
Goblin Gang Sparky Bats
Sparky Bats Goblin Gang Firecracker
Firecracker Poison Sparky
Goblin Gang Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Poison
Zap Ice Golem Poison Goblin Giant Sparky
Sparky Goblin Gang
Goblin Gang Firecracker Ice Golem Sparky
Bats Goblin Gang Poison Zap Firecracker Ice Golem Goblin Giant
Bats Zap Goblin Gang Firecracker Poison
Sparky Bats Zap Goblin Gang
Sparky Bats Zap Goblin Gang Firecracker Poison
Sparky Goblin Gang
Zap Goblin Gang Sparky
Sparky Bats Goblin Gang Firecracker Poison
Bats Zap Goblin Gang Firecracker
Zap Poison Bats Firecracker Ice Golem
Sparky
Goblin Gang Bats Firecracker Poison Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Sparky
Poison Zap Goblin Gang Firecracker Ice Golem
Goblin Gang Bats Zap Ice Golem Goblin Giant Sparky
Goblin Gang Bats Zap Ice Golem Goblin Giant Sparky
Goblin Gang Goblin Giant Sparky
Firecracker Poison Bats Zap Goblin Gang Ice Golem Goblin Giant
Goblin Gang Sparky Bats Ice Golem Goblin Giant
Goblin Giant Sparky
Zap Bats Firecracker Ice Golem Poison Sparky
Goblin Gang Goblin Giant Sparky
Bats Sparky
Zap Poison Goblin Giant
Goblin Gang Ice Golem Goblin Giant Sparky
Firecracker Sparky
Goblin Gang Sparky Bats Zap Firecracker Ice Golem Poison Goblin Giant
Bats Poison Zap Firecracker Ice Golem Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem Sparky
Firecracker Poison Zap
Poison Goblin Giant Sparky
Firecracker Ice Golem Poison Sparky
Poison Zap Firecracker Sparky
Firecracker Poison Bats Zap Ice Golem Goblin Giant
Firecracker Poison Sparky
Poison Zap Firecracker Ice Golem
Poison Zap Firecracker
Bats Goblin Gang Poison Sparky
Firecracker Poison Zap Sparky
Poison Zap Firecracker
Poison Firecracker Ice Golem Sparky
Firecracker Poison
Zap Firecracker Ice Golem Poison Sparky
Zap Firecracker Poison Sparky
Firecracker Poison Sparky
Poison Sparky
Bats Sparky
Zap Firecracker Poison Sparky
Zap Firecracker Poison
Poison Sparky
Poison
Sparky
Zap Poison
Zap Firecracker Ice Golem Poison Sparky
Firecracker Poison Zap Sparky
Zap Poison Sparky
Poison Zap Firecracker Sparky
Poison Bats Zap Firecracker Ice Golem Sparky
Zap Bats Firecracker Poison
Sparky
Poison Zap Sparky
Zap Firecracker Poison Sparky
Sparky
Firecracker Poison Sparky
Zap Bats Goblin Gang
Poison Zap Firecracker
Poison Goblin Gang Firecracker Sparky
Zap Firecracker Ice Golem Poison
Zap Poison Sparky
Firecracker Sparky
Zap Bats Goblin Gang Firecracker Poison Sparky
Firecracker Bats Zap Poison
Poison Zap Firecracker Goblin Giant Sparky
Sparky
Firecracker Sparky
Poison

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