My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton King
Zap
Bats Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Skeleton King
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Skeleton King
Fireball
Goblin Gang Firecracker Skeleton King
Poison
Bats Goblin Gang Firecracker Skeleton King
Lightning
Mini P.E.K.K.A Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A Poison Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Skeleton King
Zap
Firecracker Bats Mini P.E.K.K.A Poison
Goblin Gang
Firecracker Mini P.E.K.K.A Skeleton King
Firecracker
Zap Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Firecracker Electro Giant
Poison
Zap
Electro Giant
Mini P.E.K.K.A
Skeleton King
Bats Goblin Gang

Defense Synergies 1 11

Bats
Zap Firecracker Mini P.E.K.K.A Skeleton King
Zap
Mini P.E.K.K.A Bats Goblin Gang Firecracker Poison
Goblin Gang
Zap Firecracker Mini P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Firecracker Electro Giant
Poison
Zap
Electro Giant
Mini P.E.K.K.A
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Bats Zap Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker Skeleton King
Firecracker Mini P.E.K.K.A Poison
Goblin Gang Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Poison
Zap Poison Electro Giant
Mini P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Poison Zap Firecracker Electro Giant Skeleton King
Bats Zap Goblin Gang Firecracker Poison
Mini P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A Poison Skeleton King
Mini P.E.K.K.A Goblin Gang Skeleton King
Zap Goblin Gang Mini P.E.K.K.A Electro Giant
Bats Goblin Gang Firecracker Mini P.E.K.K.A Poison
Bats Zap Goblin Gang Firecracker
Zap Poison Bats Firecracker
Mini P.E.K.K.A
Goblin Gang Bats Firecracker Mini P.E.K.K.A Poison Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Electro Giant
Poison Zap Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap
Goblin Gang Mini P.E.K.K.A
Firecracker Poison Electro Giant Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Zap Bats Firecracker Mini P.E.K.K.A Poison
Goblin Gang
Bats Mini P.E.K.K.A
Zap Poison Electro Giant
Mini P.E.K.K.A Goblin Gang Skeleton King
Firecracker Electro Giant
Goblin Gang Electro Giant Bats Zap Firecracker Mini P.E.K.K.A Poison Skeleton King
Bats Poison Zap Firecracker Mini P.E.K.K.A Electro Giant Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap
Poison
Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Electro Giant Bats Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Bats Goblin Gang Mini P.E.K.K.A Poison
Firecracker Poison Zap
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Poison
Zap Firecracker Poison Electro Giant
Poison
Poison
Zap Poison
Zap Firecracker Poison Electro Giant
Firecracker Poison Zap
Zap Poison
Poison Zap Firecracker
Poison Bats Zap Firecracker Electro Giant
Zap Bats Firecracker Poison Electro Giant
Mini P.E.K.K.A
Poison Zap
Zap Firecracker Poison
Firecracker Poison
Zap Bats Goblin Gang
Poison Zap Firecracker
Poison Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker Poison Skeleton King
Zap Poison Electro Giant
Firecracker
Zap Electro Giant Bats Goblin Gang Firecracker Poison Skeleton King
Firecracker Bats Zap Poison
Poison Zap Firecracker Electro Giant
Firecracker

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