My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Wizard
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A
Zap
Firecracker Fireball P.E.K.K.A Bats
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Bats Goblin Gang P.E.K.K.A
Tesla
Fireball
Zap
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Firecracker Wizard

Defense Synergies 2 15

Bats
Zap Firecracker Tesla P.E.K.K.A
Zap
Fireball Bats Goblin Gang Firecracker Tesla P.E.K.K.A
Goblin Gang
Tesla Zap Firecracker P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Tesla P.E.K.K.A
Tesla
Goblin Gang Bats Zap Firecracker Fireball Wizard
Fireball
Zap Tesla
Wizard
Tesla P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball Wizard
P.E.K.K.A Bats Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Goblin Gang Firecracker
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Firecracker Tesla
Bats Tesla Zap Goblin Gang Firecracker Fireball Wizard
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla
Bats Goblin Gang Zap Firecracker Tesla Fireball Wizard
Tesla Bats Zap Goblin Gang Firecracker Fireball Wizard
Tesla P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Firecracker Tesla P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball P.E.K.K.A
Tesla Wizard Bats Goblin Gang Firecracker Fireball P.E.K.K.A
Tesla Fireball Bats Zap Goblin Gang Firecracker Wizard
Zap Wizard Bats Firecracker Tesla Fireball
P.E.K.K.A Tesla
Goblin Gang Wizard Bats Firecracker Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball P.E.K.K.A
Fireball Zap Goblin Gang Firecracker Tesla Wizard
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tesla Fireball
P.E.K.K.A Goblin Gang Tesla
Firecracker Fireball Wizard Bats Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Bats Tesla Fireball
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Firecracker Fireball
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball
Goblin Gang Tesla Bats Zap Firecracker Fireball P.E.K.K.A
Bats Zap Firecracker Tesla Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Bats Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Bats Goblin Gang Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bats
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Wizard
Zap Bats Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Wizard

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