My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Bats Goblin Gang Balloon
Zap
Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Balloon Bandit
Fireball
Goblin Gang Balloon Bandit
Poison
Bats Goblin Gang Balloon
Lightning
Ice Golem Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Rage Goblin Gang Bandit Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem Rage

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Mega Knight Zap Rage Bandit
Zap
Balloon Bats Ice Golem Bandit Mega Knight
Goblin Gang
Ice Golem Balloon Bandit
Ice Golem
Bats Goblin Gang Balloon Zap
Rage
Balloon Bats
Balloon
Bats Zap Ice Golem Rage Goblin Gang Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Balloon Mega Knight
Mega Knight
Bats Zap Balloon Bandit

Defense Synergies 1 12

Bats
Zap Ice Golem Bandit Mega Knight
Zap
Mega Knight Bats Goblin Gang Ice Golem Bandit
Goblin Gang
Zap Ice Golem Bandit
Ice Golem
Bats Zap Goblin Gang Bandit Mega Knight
Rage
Balloon
Bandit
Bats Zap Goblin Gang Ice Golem Mega Knight
Mega Knight
Zap Bats Ice Golem Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Bats Zap Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Bats Bandit
Bats Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Zap Bandit Mega Knight
Bats Zap Goblin Gang
Zap Ice Golem Bandit Mega Knight
Goblin Gang
Goblin Gang Ice Golem Bandit Mega Knight
Bats Goblin Gang Zap Ice Golem Bandit Mega Knight
Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Bandit
Mega Knight Bats Zap Goblin Gang
Goblin Gang Bandit Mega Knight
Zap Goblin Gang Bandit Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Bats Zap Goblin Gang Bandit
Zap Bats Ice Golem Bandit Mega Knight
Goblin Gang Mega Knight Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem Bandit
Bandit Zap Goblin Gang Ice Golem Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Ice Golem
Goblin Gang Mega Knight Bats Zap Ice Golem Bandit
Goblin Gang Bandit Mega Knight
Bats Zap Goblin Gang Ice Golem
Goblin Gang Bats Ice Golem Bandit
Mega Knight
Zap Mega Knight Bats Ice Golem Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang Ice Golem Bandit
Mega Knight
Goblin Gang Bats Zap Ice Golem
Bats Mega Knight Zap Ice Golem
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Zap Bandit
Bandit
Ice Golem
Zap Mega Knight
Bats Zap Ice Golem
Zap Ice Golem
Zap Bandit
Bats Goblin Gang
Zap Bandit
Zap
Ice Golem Bandit
Bandit
Zap Ice Golem
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Ice Golem Mega Knight
Zap Bandit
Zap Bandit Mega Knight
Zap Bandit
Bats Zap Ice Golem
Zap Bats
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Bandit
Zap
Goblin Gang Mega Knight
Zap Ice Golem
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Bandit Mega Knight
Mega Knight

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