My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Prince
Fireball
Goblin Gang Inferno Tower Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Inferno Tower Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Barbarian Barrel Prince
Zap
Prince Bats Barbarian Barrel Mega Knight
Goblin Gang
Prince
Inferno Tower
Wizard
Prince Mega Knight
Barbarian Barrel
Bats Zap Prince Mega Knight
Prince
Zap Mega Knight Bats Goblin Gang Wizard Barbarian Barrel
Mega Knight
Bats Prince Zap Wizard Barbarian Barrel

Defense Synergies 2 19

Bats
Zap Inferno Tower Barbarian Barrel Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Inferno Tower Barbarian Barrel Prince
Goblin Gang
Inferno Tower Zap Barbarian Barrel Prince
Inferno Tower
Goblin Gang Bats Zap Barbarian Barrel Prince Mega Knight
Wizard
Barbarian Barrel Prince Mega Knight
Barbarian Barrel
Bats Zap Goblin Gang Inferno Tower Wizard Prince Mega Knight
Prince
Bats Zap Goblin Gang Inferno Tower Wizard Barbarian Barrel
Mega Knight
Zap Bats Inferno Tower Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Barbarian Barrel
Inferno Tower Bats Zap Goblin Gang Prince Mega Knight
Goblin Gang Inferno Tower Prince Mega Knight Bats
Inferno Tower Prince Bats Goblin Gang Mega Knight
Barbarian Barrel Prince Mega Knight
Goblin Gang Barbarian Barrel Bats Zap Mega Knight
Bats Inferno Tower Zap Goblin Gang Wizard
Zap Inferno Tower Barbarian Barrel Mega Knight
Inferno Tower Goblin Gang Prince
Goblin Gang Inferno Tower Barbarian Barrel Prince Mega Knight
Bats Goblin Gang Zap Wizard Barbarian Barrel Mega Knight
Inferno Tower Bats Zap Goblin Gang Wizard
Inferno Tower Prince Mega Knight Bats Zap Goblin Gang Wizard
Wizard Mega Knight Bats Zap Goblin Gang Barbarian Barrel Prince
Inferno Tower Goblin Gang Prince Mega Knight
Inferno Tower Zap Goblin Gang Prince Mega Knight
Wizard Mega Knight Bats Goblin Gang Inferno Tower Prince
Mega Knight Bats Zap Goblin Gang Wizard Barbarian Barrel Prince
Zap Wizard Barbarian Barrel Bats Mega Knight
Inferno Tower Prince
Goblin Gang Wizard Mega Knight Bats Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower Barbarian Barrel Prince
Zap Goblin Gang Wizard Barbarian Barrel Prince Mega Knight
Goblin Gang Mega Knight Bats Zap Inferno Tower Prince
Goblin Gang Prince Mega Knight Bats Zap Inferno Tower Barbarian Barrel
Inferno Tower Goblin Gang Prince Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Prince Bats Inferno Tower
Inferno Tower Mega Knight Prince
Zap Mega Knight Bats Inferno Tower Barbarian Barrel Prince
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Mega Knight
Goblin Gang Inferno Tower Bats Zap Barbarian Barrel Prince
Bats Mega Knight Zap Inferno Tower Wizard Barbarian Barrel
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Wizard Zap Barbarian Barrel Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard Barbarian Barrel
Zap Wizard
Bats Goblin Gang Prince
Zap Wizard Barbarian Barrel Prince
Zap Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Prince
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Wizard Barbarian Barrel Prince Mega Knight
Zap Wizard Barbarian Barrel Mega Knight
Prince Mega Knight
Wizard
Prince
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Mega Knight
Zap Wizard Barbarian Barrel
Zap Wizard Prince Mega Knight
Zap Barbarian Barrel
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Bats Goblin Gang Barbarian Barrel Prince
Zap Wizard
Barbarian Barrel
Goblin Gang Wizard Prince Mega Knight
Zap Wizard
Zap
Prince Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Barbarian Barrel Prince Mega Knight
Prince
Wizard Mega Knight

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