My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Witch Ram Rider
Zap
Bats Goblin Gang Witch Ram Rider
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Witch P.E.K.K.A Ram Rider
Fireball
Goblin Gang Wizard Witch Ram Rider
Poison
Bats Goblin Gang Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Ram Rider Bats Mini P.E.K.K.A Witch
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Witch
Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Bats Goblin Gang Wizard Witch Ram Rider
Ram Rider
Zap Bats Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Defense Synergies 1 13

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Witch P.E.K.K.A Ram Rider
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Wizard Witch Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
Witch
Zap Mini P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Wizard
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Bats
Mini P.E.K.K.A Witch P.E.K.K.A Bats Goblin Gang Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Bats Zap
Bats Ram Rider Zap Goblin Gang Wizard Witch
Zap P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Witch Zap Wizard Ram Rider
Bats Zap Goblin Gang Wizard Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Wizard Witch Ram Rider
Wizard Bats Zap Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Ram Rider
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Bats Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Bats Zap Goblin Gang Wizard Witch Ram Rider
Zap Wizard Witch Bats Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Goblin Gang Wizard Bats Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Witch P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A Witch Ram Rider
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch Ram Rider
Wizard Bats Zap Goblin Gang Witch Ram Rider
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard Witch Ram Rider
Wizard Witch
Goblin Gang Witch Bats Zap Mini P.E.K.K.A P.E.K.K.A
Bats Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Wizard Zap
Wizard Bats Zap Witch Ram Rider
Wizard Witch
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Bats Goblin Gang Mini P.E.K.K.A
Zap Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch Ram Rider
Zap Wizard Witch Ram Rider
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang Witch
Zap Wizard Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch
P.E.K.K.A
Wizard

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