My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Lumberjack Golden Knight Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Lumberjack Golden Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Lumberjack
Zap
Balloon Bats Lumberjack Mega Knight
Inferno Tower
Wizard
Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Wizard Mega Knight Golden Knight
Lumberjack
Balloon Bats Zap Wizard Mega Knight
Mega Knight
Bats Zap Wizard Balloon Lumberjack
Golden Knight
Balloon

Defense Synergies 1 13

Bats
Zap Inferno Tower Lumberjack Mega Knight Golden Knight
Zap
Mega Knight Bats Inferno Tower Lumberjack Golden Knight
Inferno Tower
Bats Zap Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight Golden Knight
Balloon
Lumberjack
Bats Zap Inferno Tower Wizard
Mega Knight
Zap Bats Inferno Tower Wizard
Golden Knight
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Golden Knight
Inferno Tower Lumberjack Bats Zap Mega Knight
Inferno Tower Lumberjack Mega Knight Bats
Inferno Tower Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Bats Zap Lumberjack Mega Knight
Bats Inferno Tower Zap Wizard
Zap Inferno Tower Mega Knight Golden Knight
Inferno Tower Lumberjack
Inferno Tower Lumberjack Mega Knight
Bats Zap Wizard Lumberjack Mega Knight
Inferno Tower Bats Zap Wizard
Inferno Tower Lumberjack Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Lumberjack Golden Knight
Inferno Tower Lumberjack Mega Knight
Inferno Tower Zap Lumberjack Mega Knight
Wizard Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Bats Zap Wizard Lumberjack Golden Knight
Zap Wizard Bats Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Inferno Tower
Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Inferno Tower Golden Knight
Lumberjack Mega Knight Bats Zap Inferno Tower
Inferno Tower Lumberjack Mega Knight
Wizard Bats Zap
Bats Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Mega Knight Bats Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower Lumberjack Golden Knight
Mega Knight Zap
Mega Knight Inferno Tower Wizard Lumberjack Golden Knight
Wizard Mega Knight
Inferno Tower Bats Zap Lumberjack Golden Knight
Bats Mega Knight Zap Inferno Tower Wizard Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Golden Knight
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard Golden Knight
Bats Lumberjack
Zap Wizard Golden Knight
Zap Wizard
Golden Knight
Zap
Zap Wizard Golden Knight
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Golden Knight
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Golden Knight
Bats Zap
Zap Mega Knight Golden Knight

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